This concept could go as far as a linear puzzle-platformer where your vision is obscured by the mist. I found it very difficult to find the objectives. I had a big fright the first time I died xD.
I hadn't spent much time in the game, but loved the lore that gets expanded on with each letter. With what you had in this game it could have been improved by having it take place in a smaller area/setting: uncovering the mystery of deaths around the tavern in the woods type thing instead of a whole island. I ended up testing going into the water despite knowing it wouldn't work, but it would have been better if I hadn't been sent to the start. Right click however made me do the sickest dance moves.
This is a great attempt for only your second game. The biggest improvement for the game would be feedback: feedback on when I hit enemies, including sounds, animations, screen shakes, etc.
The concept is good, but I found that having many mechanics and systems leaves more to be desired for each. I didn't understand that the wisps were supposed to be the threat until I saw that most of my HP was gone. I couldn't throw items.
Appreciated the voice-acting and creating a narrative-driven experience. I only have two gripes - the in-world subtitles detracted from the play experience and when I hit escape to pause it closed the game.
This was the best game from the jam by far. It kept to the theme and had me scared for a good portion of my play experience. Switching between the two game modes confused me and made me second-guess what would happen. However, it is very easy to anticipate the monster's approach. The extreme darkness did assist in elevating the horror mood, but with only a few distinct landmarks, I kept getting lost.