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A jam submission

The Shadow of the CitadelView project page

A Sci- fi RPG created in 48 hours for the Mega RPG Jam
Submitted by KrotStudios — 17 minutes, 21 seconds before the deadline

Play game

The Shadow of the Citadel's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Appearance#173.1673.167
Quality of Writing#283.0003.000
Mechanics#292.5832.583
Overall#322.7712.771
Use of Theme#402.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Just read, here are a few thoughts I had:

  • I like the criminal underbelly vibe you set up. Very much a mix of Spire and Elysium. I kept wondering how the people of Tantalus had gotten into such dire straights.
  • I'm glad that you included a map and the descriptions of the districts. I wish you had a bit more time for the illustrating of the map! BUT your districts set tone very nicely.
  • The d4 / d6 thing is pretty interesting... I am curious how it will play....
  • Pg 14-15 layout issue with the Crit Wounds.
  • YOUR WOUND TABLES ARE GREAT! Jeez you packed a ton in there. As well with the insanity one.
  • I love when designers use Action Points!
  • At first glance, the Firearm distance table confused me so much. I thought I would need a ruler. Then I realized what was going on. Maybe just preface how to read this table.
  • I really wanted a sample session!

All in all, well done! Just give us more setting! Cause the rules are 90% there.

Developer

Thank you for the great critique! We knew very well that our map was very lacking, but our illustrator wasn't available in those last hours, so Calle had to make it himself haha. We will of course continue to develop TSOTC, so look out for the next version and we promise there will be lots and lots of stories to tell and discover in the Shadow!

(+1)

Have you based this on any existing system? 

Developer (1 edit)

It is loosely based on a system that i've thouht of and have playtested with my group a couple of times. It has never been properly written down before as many parts have been subject to change from session to session, and it has before been very dependent on other game's rules to function properly. The Shadow of the Citadel is on the contrary a fully developed system, at least as developed as is possible in 48 hours. The system is also influenced by the amazing game Coriolis; the third horizon by Free League. It uses a D6 system based on rolling 1:s, just like The Shadow of the Citadel. I have however resorted to using D4: s and implementing the Difficulty system.