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The Shadow of the Citadel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Appearance | #17 | 3.167 | 3.167 |
Quality of Writing | #28 | 3.000 | 3.000 |
Mechanics | #29 | 2.583 | 2.583 |
Overall | #32 | 2.771 | 2.771 |
Use of Theme | #40 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Just read, here are a few thoughts I had:
All in all, well done! Just give us more setting! Cause the rules are 90% there.
Thank you for the great critique! We knew very well that our map was very lacking, but our illustrator wasn't available in those last hours, so Calle had to make it himself haha. We will of course continue to develop TSOTC, so look out for the next version and we promise there will be lots and lots of stories to tell and discover in the Shadow!
Have you based this on any existing system?
It is loosely based on a system that i've thouht of and have playtested with my group a couple of times. It has never been properly written down before as many parts have been subject to change from session to session, and it has before been very dependent on other game's rules to function properly. The Shadow of the Citadel is on the contrary a fully developed system, at least as developed as is possible in 48 hours. The system is also influenced by the amazing game Coriolis; the third horizon by Free League. It uses a D6 system based on rolling 1:s, just like The Shadow of the Citadel. I have however resorted to using D4: s and implementing the Difficulty system.