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A jam submission

No Sanity [Role Playing Game]View project page

Insanity. That's what's going to bother you the most. And trust me, it doesn't go well with heroism.
Submitted by mrSernik, Kipperit — 1 hour, 23 minutes before the deadline
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No Sanity [Role Playing Game]'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall Appearance#123.5833.583
Overall#272.8962.896
Quality of Writing#302.9172.917
Mechanics#332.5002.500
Use of Theme#362.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hey great job on how much content is in here.  Love the font choices, love the writing.  Hopefully I can get a group together to try it! Really fun read.

Submitted(+1)

First off, CONGRATS ON FINISHING! You guys pumped out a lot in the 48 hours. Makes me wish it wasn't just me this year... any who, your RPG. I can break my thoughts down into a few bullets:

  • The tone of the intro with the narrator is very interesting and I like that character a lot. But it was hard to tell where it is going / what the theme actually is? Even after reading it, I'm not entirely sure? BUT I think maybe that's ok in this universe. The plato quote really threw my expectations.
  • While I know why you guys went for the font you did, it was hard to read at times.
  • Kudos on producing all the content in your character creation! There is a lot there. I almost feel like I'd like it more if it was scaled back a bit? Perhaps it is just a layout issue (very hard to tell what is going on in that section)? I think what is missing is WHO are these people that I'm creating. All the rules are there but I don't understand why.
  • The mechanics of your Dice Rolls are good but I wonder how easy of a time this would be to actually run from a GM standpoint. This is where pairing down might benefit this game.
  • While I don't totally understand it, I did like the sample session. Tonally it works really well and helped answer a few questions about what was happening. But again, the layout and font were working against you.
  • Good job on getting art together for this! They and the narration fit together really well.

Overall, great job guys. I would just say for Version 2, scale it back and find a layout that makes it easier on your reader. Y'all have an odd little world here that could be a lot of fun.

Developer (3 edits)

Wow. I wasn't expecting anyone to look into the game so throughly.  Thanks for the feedback. The idea behind the game was that you play as normal people with their own struggles. While we were writing it it started being less obvious. Also I forgot to put the random encounter system in. But that's not the point. Our team is really glad that you liked at least some of it. I think your comment is even more valuable considering it's our first project. Some of the ideas we couldn't really incorporate due to the time restraint. 

P.S.

Hope that the Plato quote didn't mislead you that much.

Submitted(+1)

Your team should be mad proud. Y'all did the thing and got it done in 48 hours!

Hahaha nah, the Plato quote didn't lead me too far down the rabbit hole.