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A jam submission

The CorporationView project page

Submitted by Arbuja — 1 hour, 8 minutes before the deadline
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The Corporation's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#143.7433.909
Mechanics#232.7852.909
Quality of Writing#292.9593.091
Overall#292.8512.977
Overall Appearance#411.9152.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A few thoughts while reading:

  • I like the tone and world you set up in the intro. Kind of Better Off Ted.
  • I wish there was more to the handler creation. Only because I want to know more about the weirdos who are handlers.
  • Wish there was a bit more from the GM's end in regards to difficult charts.
  • Some of the mechanics I had to read a few times to understand. They make sense but could use a clarity pass.
  • The AFTERMATH phase is awesome! 

All in all, nice job. For a future edition, I'd love to see more about the corporation and the corporate culture there!

Developer

Thank you for the kind words!
This game was the result of a really frantic sprint to get something remotely RPG-like out there, so there are definitely some gaps in need of filling and we'll try to revise it soon. Thank you for checking it out!

Submitted

Why would you ever not create a hero in Phase 0 when you don't have one?

Developer(+1)

Thanks for asking! In Phase 0 creating a Hero does not take an action, but the Handlers do not have information about the Threat yet. Once they know the Threat creating a Hero takes one of their actions in Phase 2. Handlers may want to design their Hero for the specific Threat that they received.