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A few thoughts while reading:

  • I like the tone and world you set up in the intro. Kind of Better Off Ted.
  • I wish there was more to the handler creation. Only because I want to know more about the weirdos who are handlers.
  • Wish there was a bit more from the GM's end in regards to difficult charts.
  • Some of the mechanics I had to read a few times to understand. They make sense but could use a clarity pass.
  • The AFTERMATH phase is awesome! 

All in all, nice job. For a future edition, I'd love to see more about the corporation and the corporate culture there!

Thank you for the kind words!
This game was the result of a really frantic sprint to get something remotely RPG-like out there, so there are definitely some gaps in need of filling and we'll try to revise it soon. Thank you for checking it out!