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Mini-Flow Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.143 | 4.143 |
Innovation | #5 | 3.571 | 3.571 |
Polish | #10 | 3.571 | 3.571 |
Overall | #16 | 3.257 | 3.257 |
Theme | #60 | 2.714 | 2.714 |
Gameplay | #79 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Our game use the theme of flow with the concept of flow in gamedesign where the "designer" of the game must keep the players on the flow zone, to they dont get bored becouse the game is too easy or suffer anxiety for its difficulty.
In our case the objective is to keep the players away from the anxiety zone.
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?4
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Novice
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Comments
Amazing game love the art style and the parallax on the title screen! it's quite similar to my game idea where some actions increase or decrease a flow bar, so I might be biassed lol.
I wish there's was more feedback on what each action does, especially the skip turn ones since I literally don't see much of a change.
The visuals are fantastic, but the gameplay is bit, eh... confusing? Even after reading the game's description, things happen so rapidly that I barely had a clue what actually did anything. Everything just kind of flashed by, and I still don't know what the flow meter does exactly, and especially not whether any of my actions actually influenced it.
If the gameplay was a bit more comprehensible and gave the player a bit more feedback on their input, I'm sure this could be a great game!
Thank you for giving us feedback, in the next days we will upload an update, addind a tutorial, and making the "combat gameplay" more turn-based, so the player has time to evalúate the situation and see what their actions do.
art and sound are great! interesting concept just wish it was a little longer
Thank you for giving us feedback, in the next days we will upload an update, addind a tutorial, and making the "combat gameplay" more turn-based, so the player has time to evalúate the situation and see what their actions do.