I'm so happy that I could finally play it! Congrats, you're a good a example for all us indie devs to follow, that's some really impressive work right here!
The game is as fun as I expected it to be, but a tad bit challenging. What I had the most trouble with is the parry and throw mechanics.
For the throw, it was tricky getting the timing right, but it was annoying having to stop right in your tracks to correctly aim (I can't multitask lol).
For the parry, I don't have trouble with the timing, I think it's pretty good when my click is registered in the first place, I always feel like my input is eaten, from what I understand there's a time window where it checks whenever I'm doing a regular attack or a heavy attack and I think that's it's too long and doesn't work when I'm on a pinch.
So since combat is too hard, I just find myself dashing and jumping around 90% of the time (stamina beads are the best), but it doesn't feel right, like it doesn't mesh well with the rest of the mechanics. You're supposed to be a little boi with weak attacks who has to deflect to damage enemies in the first place but with the super parkour powers, it seems a tad bit silly lol.
Also, the cut-scene audio doesn't work, the rest of the game is completely fine though (I'm using the Linux version btw).