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A jam submission

Keep it FLOWING!View game page

Submitted by Abigail Ojeda Alonso, kadsh โ€” 43 minutes, 26 seconds before the deadline
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Keep it FLOWING!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1012.1912.400
Polish#1061.8262.000
Graphics#1062.0082.200
Overall#1241.7531.920
Innovation#1241.6431.800
Gameplay#1571.0951.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
This game takes place in a forest full of creatures that are constantly on the move. There has been a problem and the paths they usually use have become dislocated. The player must re-establish the FLOW of the forest by repositioning the paths.

Specify any and all pre-made assets in your submission.
As indicated on the game's Itch page , the pre-made assets we have used are only the music and SFX, which we have obtained from pixabay.

How many team members does your team have in total?
2

By submitting, you agree to all the rules listed.

I/We agree

What category are you in?

Intermediate

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Comments

Submitted

It's a bit strange 'cause moved blocks are lighter than static, so game feels a bit weird. Still cute art

Submitted

The gameplay was simple and the overall vibe of the game was pretty chill! Though, the gameplay was a bit too easy since the changed squares turned a lighter shade of brown. I wasn't sure if that was something for debugging that accidentally got left in or whatnot, but if they didn't turn a different shade then the game would definitely have a welcome increase in difficulty!! The birds flowing down the river at each level were a nice touch though! Overall a decent game for  such a short time period!!

Submitted

Alright, I'm going to be a bit harsh here, so apologies in advance.
The core gameplay of this game just doesn't seem to work out. I assume this is supposed to be kind of a puzzle game, but since the moved square are all a lighter shade of brown, it just becomes a game of 'press the light brown squares and win', which isn't very fun at all to me. I think it would work much better if you had either manually place the squares back into their original position, or not have the moved squares be a different colour.
Additionally, the presentation feels just a bit tacky. The animals remind me a bit too much of those 'learn colours with moving eggs' Youtube videos for children, and the sound effect played when they reach the shore gets a bit obnoxious.

Again, sorry for being so harsh; hopefully this feedback can be helpful to you!

Submitted(+1)

I enjoyed the chill vibe of the game!

Developer

Thank you for your comment!