pretty good game!! i rlly liked the salmon sprite ngl!! the music was funky and fun and the stamina system was a nice touch to keep things a little bit more fresh and hectic!! i did seem to encounter a bug where after i lost the game froze and i couldnt play again without reloading the whole page, but overall pretty fun game!!
andidi
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i liked this game!! the bgm was chill and fit the vibes of the game well! the opening cutscene of the game was also great and really nice to see it add some story element to the game!! the art style and palette were very well done along with the movement and level design. the game could have "flow" presented a little more in its core gameplay, but the flow chart felt intentional along with the water streams/wheels! anyways great game with a great vibe!! also the voice acting was a nice touch!!
The gameplay was simple and the overall vibe of the game was pretty chill! Though, the gameplay was a bit too easy since the changed squares turned a lighter shade of brown. I wasn't sure if that was something for debugging that accidentally got left in or whatnot, but if they didn't turn a different shade then the game would definitely have a welcome increase in difficulty!! The birds flowing down the river at each level were a nice touch though! Overall a decent game for such a short time period!!
a chill puzzle game!! i liked all the different mechanics that kept the gameplay pretty fresh with every level!! i also enjoyed the background music and the color palette and opening screen were very nice!! However, i will echo the sentiment that others have said about the game feeling like it drags a little bit with the movement and some of the repetitive levels! Overall though, great game for being made in 72 hours and if it was polished a little bit more and had more levels/features i could totally see myself downloading something like this!!
pretty neat game!! the art and models were fun and the gameplay was smooth!! The timings were a bit tight, but i enjoyed the difficulty. Though, i did find it initially hard to get into the groove or rather flow of the rhythm initially! Maybe adding a countdown or such at the beginning might help? Anyways overall an entertaining game and the blood effects were a startling, but nice surprise!!
i found the art style really fun and enjoyed it quite a bit with the choice of music!! The game is pretty short and simple at its core but nonetheless vibrant with the whirlpools and such! it took me more than a few tries than i'd like to admit to beat it for the first time, though sometimes i would spawn on top of whirlpools and lose almost instantly! Regardless the game was short and fun, and it follows the theme!!
sorry for a bit of a late reply!!
Thank you for giving this game a second try and letting me know abt the bugs!! I’ll be sure to take care of that stuff next time I make a game!!
I do agree with you in that the later levels are too long. Originally I was planning on adding power ups and such to help speed things up toward the end but ran out of time :/
Anyways thanks for playing!! And thank you very much for all the feedback!!
hello again!! thank you for your patience!! I spent this morning doing some quick bug fixes and then testing it out on my old hp laptop and the game seems to be running a lot smoother now!! So I'm hoping it works out for you too!!
And if you do decide to play the game again then just trashing the old one and downloading the new optimized download should keep your progress (or at least it did on my hp laptop)! Anyways thank you again for bringing the bugs to my attention and for giving this little silly game a shot even if it is a bit poorly made!!
Oh no!! I’m so sorry that that happened!! If you don’t mind me asking could you tell me if you’re using a Windows, Linux, or a Mac? I have had problems with Windows before and thought I fixed it this time but I guess probably not :(
the game also should not be running in forced full screen nor did it do so when I was testing but I’ll also check that out!! Though, I did not know about capping frame rates so thank you for bringing that to my attention!!
I’ll try and see if I can get it all patched later today hopefully, but thank you very much for attempting to play this game! And I do want to apologize once more for the bugs and lack of optimization!!
Thanks for playing and for the feedback!
I was a little worried that I might be throwing too many mechanics towards the beginning, so reading that you enjoyed that was a big relief! (It was originally supposed to be spread across 10 levels instead of 6, but I ran out of time).
I do apologize about the Windows crash bug! I've been trying to get it resolved the past few days but to no avail :( I fear it might have to do with the structuring of how levels are saved and loaded which would require a lot of code to rewrite, but I'm not giving up yet!
Anyways, thanks for playing and I'll let you know if I can ever get that bug resolved!!
thanks for playing and for the feedback!!
I wanted to add some simple power ups and more interactive features, but ran out of time, so maybe in the future! Also I definitely get what you mean with the spawning patterns! I tried randomizing the spawning locations for each wave, but it could really be a lot more fluid and random to not make it feel the same! This was my first game, so I'm not too sure if I want to flesh it out into more of a complete game yet, but thanks for your review and your time!! <3
I liked the direction of the game! it was a bit fast at first though I guess that's just the chaotic nature of the game. Reminded me a lot of skyburger but with a lot more going on!! Music was nice and the ceiling lamps getting in the way added a bit of a nice twist! Maybe add some sound effects whenever new orders pop up/orders are completed (or maybe there were sound effects but they weren't working on web?) Anyways great game! Nice job!
I really loved the art style and the idea of the game was great! All of the enemies so far seemed really unique and their designs were really fun along with the main character! Web version ran pretty smoothly for me ! I loved the little dialogue bubbles each enemy had before their attacks, though it made the game a little too predictable, maybe add more question marks? Anyways great game and great idea!