Play Amazeballs game
AmazeBall Dudes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #24 | 3.750 | 3.750 |
Fun | #49 | 3.000 | 3.000 |
Audio | #62 | 2.600 | 2.600 |
Overall | #65 | 2.950 | 2.950 |
Humour | #72 | 2.550 | 2.550 |
Gameplay Innovation | #76 | 2.300 | 2.300 |
Metaness Quality | #102 | 2.200 | 2.200 |
Uniqueness of Metaness | #107 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
Breaks the Fourth Wall
About Games Development
About Gaming Culture
Genre Deconstruction
Game Mechanic Deconstruction
Specific Game Parody
How is your game meta (within each relevant category)?
I got like 3 mins to put this in so don't have time for this!
Please list any pre-made art/music/other assets that you used.
none
How many members in your team?
Team of 2
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Comments
Hey man, you did great work on this ! Great job! I think turning from side to side was really rough in spots but other than that, great mechanics and humor!
Goose wah!
Cheers! Yeah, turning worked better, but I put in a back punch that screwed the controls up a bit! I'll probly do another update soon that should fix it and a few other problems. And i'll put out a nice post-jam version at some point, re-write the code and add a few more moves.
I love the art style and music! also the humor was great too -knitting lmao and I played for like 5 min before I noticed the frogger lives lol xD Awesome work on this!
Cheers. First person to mention the Frogger lives too! I was going to do pac-man lives, but 8x8 was a little too small.
V.1.3
Added hit sprites.
Added 1 music track (More to come)
Fiddled with sfx a bit
Improved Ron-Bots dmg and shot animation.
V.1.2
Fixed another 2 player bug when 1st player dies.
Fixed tag-in bug after dying.
V.1.1
Fixed continue bug where level auto clears after continuing
Fixed stuck continue msg.
Fixed Negative health bar on enemies.
Fixed 2 player bug when 1st player dies.
Fixed Ron-Bot ai bug (maybe)
Added a short invunerablitly to enemies after falling.
Added stop/go staggering to stop people running through the level.
Had this issue fighting ron-bot. A really well done brawler in pico8 and the pixel art is great, although I think the jump is a little weird to control. Guess them pink ninjas are behind these arkancides.
Cheers hopefully fixed that. I've changed the scroll in this update too, which makes the jump a little less jerky.
Ok, nother update. So got the vehicle level rolling, knife throwing ninjas, few other tweaks. Pretty much done apart from some music...
bad dudes+sd final fight?
good....
'nother update. Got enemy drops, level transitions, continues and a few tweaks.
Got the first update sorted for this... changed some of the sfx, fixed some of the probs with the Ron-Bot boss, hopefully. Added some message windows for boss dialogue. I'll do another tonight and hopefully a fully fixed version by tommorow night.
I absolutely adore the art style. I struggled a lot with surviving (glad, for the jam at least, it seems you can't die for good?) but that's probably just down to personal skill.
Cheers. Yeah i've got a continues system to put in. Aswell as alot of other stuff! Should have a reasonably complete update by monday afternoon.
Very good game! I've managed to reach the second boss but after 15min of trying to kill him I had to move to something else.
Cheers. The ron-bot is on almost every level 'cause he's the only boss I managed to complete on time... You have to fly kick him in the head, but its unclear til I add the feedback to it. I'll have an update today and and another tommorow that'll balance the whole thing up a bit more.
Hey, very solid art and gameplay!
I could not damage the boss of the first level, is that normal?
-Sol
I managed to kill him. He's just very tough.
You need to fly kick him in the head. I need to add some feedback to it. Health bar and some more fx. But ran out of time. There's quite a bit missing at the moment! Hopefully update tomorrow morning. Cheers!