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Otto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.250 | 4.250 |
Overall | #7 | 3.750 | 3.750 |
Metroidvania | #9 | 3.750 | 3.750 |
Enjoyment | #9 | 3.500 | 3.500 |
Design | #12 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
GameMaker Studio 2
Team/Developer
Just Me
External assets
Just free music and some sound effects, as listed in the game's description
Comments on the jam
This was a great jam and I'm glad I was a part of it! The Monochromatic subtheme really helped me focus on gameplay instead of art.
Reference info
Fiddlebog #2460
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Comments
This was a cool game, the aesthetic was great, the music was catchy, and the power-ups and boss fights all felt unique and fun. It was also short and sweet with the option of finding and killing all the scientists (which I didn't do, I'm not a monster!).
Some feedback:
- the controls can be pretty difficult at times, especially around wall jumping. This made the first boss particularly difficult.
- I put in all the symbols I saw in that vault area but didn't get any feedback on if I had done it right or not, so I'm not really sure what that room is all about.
- It was never super clear to me when I was supposed to attack the floating balls on the third boss. I think it was a combination of not knowing if the balls were damaging me or if the water drops were damaging me. Once I destroyed the cannons, this became much less of an issue, but when the cannons and balls were both up at the same time it was a little unclear what exactly I needed to do to win.
Overall a really cool entry, some really clever designs in here (I particularly appreciated the triple cannon room with the + marks to indicate the optimal path) Thanks for submitting this, it was super enjoyable!
Really liked it, the upgrades felt really unique and felt quite extensive for a jam with how many different bosses there were. I only really wish with there was more destructible terrain as it felt really satisfying to fly around rooms. A more expanded upon game with this kind of physics would be really cool.
Well done. This is a very good game!!! I enjoyed playing this. I've gotten the 15 scientist - "My merciless Efficiency is second to none, not one of them survived my Ruthless advance"
The sprites are great and the stoy is interesting. A map would be useful because the rooms are so simular. I like the plattforming, but there should also be combat. I got stuck at the third boss because it seems imposible: it's unclear what hits you and if you get a hit on the boss you usually bounce right into danger withoutit being your fault.