Solid work! The death scene I liked too. And the proper controlls and stringent art and sound work.
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ANKH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.222 | 4.222 |
Enjoyment | #5 | 3.778 | 3.778 |
Overall | #5 | 3.917 | 3.917 |
Metroidvania | #7 | 4.000 | 4.000 |
Design | #11 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Stencyl
Team/Developer
Team Carrot
External assets
Music and sounds by Everett Fischer
Reference info
Theo43+
Comments
Shame it's only a demo, but it's pretty cool for what it is. I like the art style and the Egyptian aesthetic is a neat choice. The music is great and really heightens the mood. The boss was fun as well. If I had one nitpick I'd say the movement speed and room transitions are a tad slow.
Cute little game! The controls were responsive and snappy and it looks very good! My only grievance was the lack of a boss health meter, I couldn't tell if between all the deaths I was making good progress or sucking really bad at the fight, haha. Though, to be fair, our own game is also guilty of that.
The art takes me back to the gameboy days. Any chance of playing this in the browser or for Mac?
I completed the demo, it was fun. Movement was smooth and felt good, double jumping was as satisfying as always, and the boss fight was designed well. I also liked the background tileset, it was simple but laid out well and pleasing to watch scroll by. I didn't kill all the mummies (that guy on the spikes...), but I assume that northeast area was filling up with sarcophagi as I killed more - pretty cool if that's the case.
Some feedback / pain points:
- the attack hitbox wasn't always very clear - it seems like the hitbox extended past the weapon arc graphic, but even so it still felt a bit short-ranged. This became problematic in the boss fight when I'd have to strike, then immediately run away before I could attack again and was never quite sure how far to run away nor from how far away I could safely swing.
All in all a great demo, I had a good time!
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