Play Adventure
Secrets Of the Cursed Mountain - WIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 3.381 | 3.381 |
Overall | #14 | 3.417 | 3.417 |
Presentation | #16 | 3.619 | 3.619 |
Design | #20 | 3.143 | 3.143 |
Metroidvania | #20 | 3.524 | 3.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
diguifi, chris, mateus, thiago
Comments on the jam
Please leave any feedback, we intend to keep developing the game!
Reference info
xulhal#7932
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Comments
I have mixed feelings about my experience with this. I absolutely love the graphical style, it has a strong late 90s pc indie and/or ps1 vibe i enjoy a lot!
The combat does not feel great though. I very much disliked having to collect the double jump again after dieing to the boss so after trying a few times i gave up. It felt very difficult to fight the boss because its choice of attack was random and if it did the grab at the wrong times and place it felt impossible to avoid. If the grab box was more fair I wouldn't have minded as much, but i felt like it would successfully grab me when the actual graphic of it's arm was nowhere near me. By the end I just had to hope that it would do its ground slam attack enough times, but it didn't happen for me.
The graphical vibe of the game alone is enough to have a solid jumping off point, but the gameplay needs work. Great job submitting something though and I had a fun time trying it. I look forward to seeing how this game grows post jam!
Thanks for the feeback!!
I'm so glad you liked the looks and feels, but I'm sorry about your rough experience with the boss. I messed up by not creating a checkpoint, which makes it much difficult to do it all over again.
About the grab and punch, if you're near him after about 6 steps, he'll try grabbing, if you're far, he'll hit the floor (not random). But the grabbing does need a little tweaking to have less range of impact, and I completely understand the struggle!
Thanks again for the feedback! We'll keep working on the game forward and I hope to see you playing future versions!
Love the 2.5D, love the scenary and art style, the background is paralax layer? or are them also at 3D? nice character movement and combat, keep it going! nice game
hey, thank you for the nice review, about the background, its a parallax with 3d elements XD
Thank you very much for the kind words! We sure will keep working on it!
In response to your comments on my submission, this does NOT lack personality!
the movement mechanics are nice, the game play is fun, a save point would make getting killed by the boss a bit less annoying, (as would me being any good), but the boss catching you and throwing you is a lovely touch.
Given it's a very melee heavy game maybe you could add a dodge or roll or something, that is if you are going to continue working on it?
Thank you so much for rating and commenting! I really appreciate the kind words (even tho I think yours has much much more personality, I really look forward to know more about Dr Kimmy's adventures rather than some random cave explorer who fights rocks xD).
About the boss, it means a lot that you and some other folks commented about the "grabbing", because it took a lot of effort to get the boss in this state! I appreciate it very much!!
About movement, powerups and checkpoints, I completely agree and we are very aware of it all, thanks for commenting on it tho, because it reinforces the need to take action on those matters. Next version sure will improve if those tips.
Thanks again for playing and submiting a feedback!!