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Diguifi Studios

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A member registered Dec 01, 2018 · View creator page →

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(4 edits)

I’m really glad to know!!

Even tho no one plays my game, I’m using Google login like crazy and, thanks to it, already reached max gear and there’s just 3 quests to finish the whole game.

I’m making the newest features basically because I don’t want to reach the end of the game xD

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I’m going to charge up my quest 2 just to play this, I can’t believe you just casually made a passthrough game just because there arent many.

Love the game, I’ve been searching itch.io for exactly this kind of thing, games that are expressions of feelings. I hope you’re doing ok after all this covid crap! Saludos de Brasil!

damnnn this is too hard!! but really cool!

this is actually pretty freaking well made, specially for a first game, got past first puzzle, got the stick of the hero then stuck at the checkers one

space invaders cow edition?

why is dude so angry at me. love the art style

awesome game

a sad tale, but lovely crafted. the hospital chairs are pixel art masterpiece

really cool style! please make more!

this is super cool! but really hard, maybe there could be a way to revive them somehow?

merci beaucoup!

Thank you so much! I agree, I really wish it had more people in it… I love this creation so much that I’ve been paying $5 for the server for the last 3 years just to keep it running.

(2 edits)

(cover image: Daniel Tal, 2020)

Have you ever done this as a child?

The idea

You got old and didn’t even realise how much life got to you and placed you in a monotonous and repetitive routine. I’m no exception to this rule.

I have always been a very creative and happy child.
“I wanna be a mad scientist when I grow up”
that’s what I used to tell my grandma while playing in the backyard.
I also couldn’t decide if I liked more Tarzan or Dexter (from Dexter’s Laboratory), and its funny how this taste perfectly illustrates the type of kid I was: one that loved creating things and also climbing on trees and playing around.

Well I’m a 29 y/o adult now and well, life got me. But somehow I never lost that inner child, I just pretend I’m a responsible and serious man, when in reality, sometimes, I stop working and just look outside and pretend to see a tiny man jumping on top of the buildings.

The execution

Have you ever done this? I found out on social media that lots of people also imagined a tiny man doing parkour when they looked outside the car window and then it hit me: “there’s probably lots of people that feel exactly like I do about growing up.”

(sometimes) I create games after work and, sometimes, I like to hop out of the “arcade” mindset and just use “game making” as a a medium to express myself. Creating games with no crazy mechanics, no engaging gameplay, just expressing a feeling.

That’s how “We’re just old kids” was born. It’s a very short experience through the feelings I just described as an adult who never lost its inner kid, that crazy little dude who loved (and still loves) Tarzan and Dexter, who looked outside the car window to see a little man doing parkour, just like many of you did (and still do).

It would make me really happy if you played the game and shared you thoughts on it.
I really hope you like this little experience!

Just for reference, the second level is my own apartment and the whole idea for the game came from **daydreaming ** at the window. Since this jam is about dreams you had, I thought it might be a good home for this game :)

This has to be one the coolest most touching reviews I’ve ever got in my entire life.

I can’t thank you enough not only for playing the game but also for every word in this kind, heartfelt review of my short experience.

Makes me really happy to see that my main message has been successfully passed to you via this game-art, which I crafted with so much care and love, makes me truly feel like I accomplished my goal with it. Also, you take on “hope” really adds a side to it which even I hadn’t noticed and its so freaking true! Awesome how I learned something else from this feeling I’m having, thanks to your point of view on it.

Once again, thank you so much, for everything.

I have a Dell G15, with an RTX 3050, but for some reason I experienced out-of-this-world levels of lag. My guess is that maybe its an Edge problem (I do not use Chrome).

I looked for a Windows version (because usually runs smoother) but couldn’t find. So I played with around 5 fps cause this game made me curious and I realised the problem lies on the size of the map, because when I look towards the beach it runs much better, so perhaps its lack of optimization when rendering the visible and not visible world.

The game is pretty sweet, looks cool, and overall is one of the most creative entries of this jam, also touches on a sensitive topic which is pollution of seas, I really like the music too, this is a great game overall, congrats!

Thank you so much! I’m happy you managed to solve all puzzles, most people got stuck either at the robot, or at the sliders (the first slider requires some unfair precision)

This is a sweet little game, I believe it could be a little faster paced tho, the tongue goes out too slowly, maybe everything a little faster would make for a more enjoyable and satisfying experience. Still a pretty clever take on the theme and a very nice submission!

such a sweet little game, the art in this one is amazing! nice smooth movement too!

Thank you so much, Im really glad you liked it!

yes!

thank you very much! sim, a arte ficou meio jogada, devia ter dado mais carinho pra essa parte

This is actually pretty cool, the level design is on point, I love games that teach mechanics with level desing instead of huge chunks of text (tried doing the same with my game). You nailed it. The game is fun and gets progressively harder, but at a fun pace. Great job!

This is actually pretty clever, simple yet does the job!

This is really interesting, super polished, very satisfying to play also. Would love to see this at google’s play store. Also, vai Brasil!

Funny to think that snake is litterally the definition of the jam’s theme: built to scale

Pretty cool little platformer! I really like the pacing, star system and level design, this is really fun and quite complete given the time of the jam! Congrats!!

no way you actually recorded! this will be super fun to watch!

I agree completely with your points! Thank you for playing and reviewing!!

I dont quite like the background noise, gets annoying overtime, the art style is very cool, but feels a little too slow paced. Still grat job, plus you found a way to fit the jam’s theme which is nice! Congrats!

Holy crap I love this! The music, the art, the gameplay, this is super creative and fun, really had a mindblown moment when I reach the car and noticed it wasn’t a new level, rather the same car from the level before, but you’re now tiny.

Super well made, I love it!

I have no idea whats going on, and it needs extra precision in order to be played, but it looks and feels like an awesome concept, specially for me, beeing someone who plays guitar hero ’till this day myself, and love rythym games. Hope to see further development on this game!

Ima big fan of plan sims, I insta clicked once I saw your thumbnail and was not displeased. The flying felt super smooth and realistic, I really like it! Unfortunately, I felt that the theme of the jam could be used a little better than just changing planes midflight, and the controls (C and Z specially) felt a little awkward. Still a great game nonetheless, congrats!!

thank you very much!

Just saw your “skip level” option at your game, its really clever.

I was so frustrated at first because I didn’t know I could click, and hold to place the object wherever I wanted so I was trying to go through levels with the random positioning the object has whenever you click on it xD thats because I read instructions at the game page, not by pressing “esc” on the game.

When I understood I could move objects by clicking and dragging, was smooth sailing. This game has some really precise jumps, but you’re in luck because I love precise platformers.

I like the “skip level” option, you mentioned it on my game’s page and its indeed a realle cool feature for these types of games, very handy.

Great game overal, it could definitely use some tutorial for the mechanics, but still great game!

Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really

Thank you very much for playing and for the feedback. Yes most feedback I got from the level was about the unfair preciseness… I messed up, should’ve just put the key a little lower and people wouldnt be so mad 🥺

thank you very much!