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The Cure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #7 | 3.833 | 3.833 |
Enjoyment | #10 | 3.333 | 3.333 |
Overall | #15 | 3.396 | 3.396 |
Design | #19 | 3.167 | 3.167 |
Presentation | #25 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Re-animando Games (3 people)
External assets
Kenney's Sound FX, Youtube public library Music,
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Comments
This was a really interesting entry. I liked the concept and I felt compelled to see it through to the end. I feel mixed about the art. On one hand, the background design is excellent and almost has some watercolor paint vibes, but the design of the foregrounds and platforms led to a lot of very confusing jumps. Overall, the art and music gave the whole thing a surreal vibe, especially combined with the way the levels would suddenly morph (and i mean that in a good way), like i felt a fun discomfort at climbing a tower and then suddenly jumping on solid clouds. The actual mechanical feel definitely needs polish, but you are aware of that, and my game needs it too. Great job just finishing an entire experience. I had a fun time with it!
Great entry! I like the art, sounds and mechanics, i like the most the teleporting mechanic, nice work!
I love fast paced games, if you play lots of games in this jam you'll notice this is rare, most games have a very slow movement, which for me is very annoying. I loved your movement.
You combat on the other hand, is very unpolished, I didn't like that the enemy makes the same sound when hit, as my character does, also a little knockback would be good, the punch feels more like blowing air or something, than an actual strong punch.
I liked the mechanics on the powerups too, very nice.
Overall a great submission!
Thanks for your comments, yes we need to improve combat and feedback to player, we focus more at movement, and leave combat for the last. thank you for playing it!
Super cool game really enjoyed it and finished it. neat artwork, good interpretation of both the metroidvania and alchemy theme, and the gameplay is really fun. Only negative comment i have on it is the character falls really fast like the gravity is too high but it barely affected gameplay for me. Overall a really great game!
Really cool! The only things I would change are the movement, he feels too jumpy and the gravity feels too strong, and the fighting, I wish there was knockback so I can better fight the bugs. All in all, great game, good job!
thank you for the feedback, taking note for combat and knockback for enemies, thank you for playing!
I like how different this art-style is to the rest I've seen. I also liked the level design and how everything is structured.
However, there are some points that affect the final product:
Those are my main criticisms about the game, but I also have to say that I enjoyed exploring your post-apocaliptic environment 😄.
Hi, thanks for your comments, we will improve the gravity, restrict is max value. yeah we need to polish the layers to be more readable for navigation, I'm glad that you enjoyed, thanks for playing it!
it was a cute concept for sure, good job :)
Too bad I can't play your game, even downloading it, I couldn't play. But I left my vote
Hi, Why can't you play it? is it running slow?
dude, I don't know it always asks to update the browser, even the updated browser. and in windows, the ant virus, does not allow to open it
Oh I'm sorry that you can't play it, it is a Godot export, some windows antivirus suggest or restrict executions that doesn't have a reliable source. I hope to optimize web browser version after ratings.
I really enjoyed this game! I got a little confused at the controls (space to me is jump) and the fire puch felt a little slow but the abilities were all great and loved how the built on top of one another. The column area with the dash grabs was a particular favorite! The enemies felt like a mild annoyance rather than giving me anything to worry about.
The overal objective was not super clear, as in what am I looking for - It might be useful to give one early or show one so I know what I am looking for, but thats fairly minor.
The art was nice but the player was a little blurry when moving, also some of the props blended to much with the background and it was challenging just to read the level at times. But overall this is a solid submission and you all should be proud! Great submission!
Yes, I'll consider to switch jump button, as you said is more natural that spacebar should be for jumping. I hope improved combat and make a couple enemies more remarkable, thanks for playing it!
I really liked the art in this game. I do have a couple criticisms though. It may just be me, but I felt like the art layer above the player was a little much. If they were objects like columns or something distinct it would work, but in this case I think it hindered my play through. Also, I think the gravity was a little too high. Movement felt restrictive. Other than those items mentioned, its a good entry into this jam!
Hi, thanks for your comments, yeah we need to polish the layers to be more readable, due to time constraints we couldn't polish that, but it will be improved, also taking note for gravity, I think I need to restrict is max value. thank you for playing it!
known bugs:
Game is not quite optimize for Web, if you play at web browser, Punch and Special key could be affected and not be sensed all times, We suggest to close other web browser tabs, for better experience download and execute at your PC.