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A jam submission

Relics of the PastView game page

Explore all that is hidden within this westly unknown world
Submitted by vrglab (@arad_bozorgmehr) — 22 hours, 24 seconds before the deadline
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Relics of the Past's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#332.8493.571
Overall#572.1082.643
Design#611.9372.429
Presentation#622.0512.571
Enjoyment#671.5952.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Vrglab and WheterEnder

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Comments

Submitted(+1)

Nice start here! Jumping around felt pretty good. I couldn't get past the spiky platforming section; I was having issues where I would jump through walls and die. Overall the game could be a lot brighter. I also would have preferred arrow keys for movement. Good luck!

Submitted (1 edit) (+1)

This game was nice to play ! The menu is really polished and you can feel the hollow knight inspiration all throughout the game. I really hope you continue working on it but I understand you plan to do so that's great !

I feel like the platform are a bit too large. And I would have loved to play with the arrow keys. Other than that you have a solid base, you just need time to finish it I think !

Developer

Thank you for the kind words and yes i do plan on working on this game more.

(1 edit) (+1)
  • Was a bit strange that arrows can be used in the main menu but not in-game
  • Sometimes hard to see the ground (is brown on lighter brown tiles)
  • Levels felt empty for the most part
  • Abilities found were really great tho!
  • Sound / VFX feedback was sweet
  • Some open areas (to the edge of the screen) were not actually allowing the player to continue (although it looked like an opening)
  • Nice touch with the faint lighting where an opening to another section / level was available
  • Buried Kingdom with the darkness was really neat as well!

With some inspiration taken from Hollow Knight, made Relics of The Past one of my favorite games that i tried out in this jam, great job pulling this off!

Developer

Oh thank you

Submitted(+1)

You’ve got a lot of good elements here for a full game! It’s obvious where the inspiration came from, but that’s not a bad thing! Learning and emulating good games is how it’s done! I could say that enemies are the most missed thing so far. I’m sure they will come in time. I suppose for the short term, polishing the movement and upping the game art would help most. Adding more things to do would be good too. Like low level/dumb enemies that drop something (some sort of money? Healing potions?) would be fund to beat up on while traversing the levels and they wouldn’t take a lot of time to make the AI for.

Being the designer of our game, I can tell you that even though our game is a top down space shooter, the design was heavily influenced by Hollow Knight and Super Metroid. I do wonder how gamers and other developers perceive that type of twist for the genre. Would you mind playing our game, rating it and leaving a comment letting us know what you think? We’d love it if you did!

Developer

Actually enemies and better art are currently a work in progress and yes i will absolutely play your game and rate it after i come home from work. Thank you very much for the thoughtful and kind criticism it is very welcomed.