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Bounces's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #69 | 1.335 | 1.400 |
Enjoyment | #72 | 1.240 | 1.300 |
Presentation | #73 | 1.240 | 1.300 |
Design | #73 | 1.049 | 1.100 |
Overall | #73 | 1.216 | 1.275 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Solo
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Comments
i am confuse
why physics broke?
where to bounce?
why can double-bounce?
who?
what?
when?
how is gamora?
Chaos! And more chaos! At times it's almost like metroidvania meets pinball (Sonic Pinball anyone?).
I'll start with a +1 to Jordon O & Co.'s thoughts.
In addition, I think with some thoughtful level design to guide the player a little more (I wondered around forever and had no clue if I was going forward, backward, or in circle), a bouncy, chaotic, open world game could turn into quite an interesting premise. Creating some distinctive landmarks or areas (simply changing the color of the wall tiles) would do a lot for help the player navigate as well.
i made signs that point at the goal but instead of the the arrow on it, the whole sign point at the goal(backward) and there are like 4 of them
D'oh! I don't know if I ever saw one! I saw your note in the description about that, but after a while figured it was just a joke I didn't get, haha
took me 30 minutes to find one (the goal took 15 minutes btw)
I think you have a good foundation here. The physics are coming along nicely. I'd be excited to see what you could do with a more prominent "bounce" mechanic. Maybe, for example, the game could be designed so the player tries to gain momentum before launching the ball in some direction. I know I personally would love to see the ball just fly across the screen and chaotically bounce everywhere lol.
like a pump that changes the ball’s size and bounciness?
Oooo yeah, that'd be awesome!