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(+1)

Chaos! And more chaos! At times it's almost like metroidvania meets pinball (Sonic Pinball anyone?).

I'll start with a +1 to Jordon O & Co.'s thoughts.

In addition, I think with some thoughtful level design to guide the player a little more (I wondered around forever and had no clue if I was going forward, backward, or in circle), a bouncy, chaotic, open world game could turn into quite an interesting premise. Creating some distinctive landmarks or areas (simply changing the color of the wall tiles) would do a lot for help the player navigate as well.

i made signs that point at the goal but instead of the the arrow on it, the whole sign point at the goal(backward) and there are like 4 of them

D'oh! I don't know if I ever saw one! I saw your note in the description about that, but after a while figured it was just a joke I didn't get, haha

took me 30 minutes to find one (the goal took 15 minutes btw)