Wow! This game has lot of content with very big map and lot of different area. Music is also pretty good! I do enjoy the game but only thing do not make sense for me is the bird can get into water lol ~
Play prototype
Percy's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 4.000 | 4.000 |
Enjoyment | #17 | 3.500 | 3.500 |
Overall | #17 | 3.625 | 3.625 |
Design | #22 | 3.500 | 3.500 |
Metroidvania | #24 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Lukas Marusenko
External assets
Sound effects( freesound.org), Music (made by Andrey Sitkov), Fog shader (made by Gonkee)
Comments
This is very cool, very big, and wow you consider it still unfinished apparently? I mean okay, its visible by the varying quality of levels, but still its amazing. I really like that by combination of colors and music you created multiple moods in the game. The landscape in the background was also very nice. And the main character with its wacky animations, cool. Some story is there so also great.
Point number one: please attach source to used assets (music, sound especially). Unless if its in public domain or you got the license, but its worth to give credit! Even if its just website.
I think I found a bug: I could use healing without mana.
I defeated the captain boss, but now i don't really know what to do next. The previous area is really dark, and can' t seem to be able to jump up that steep wall. Any suggestions?
Beyond that I don't know what to suggest as you are probably well aware of missing parts/mistakes. Its just a very well made game. Wonder how it would look like if it was completed.
Really like this! The world and the characters are interesting, the character controls are nice, and the level design is great. Overall, this is really good (and long!).
I've not finished it yet (at the Sunken City now), but here are some bits of feedback:
- The camera position combined with the level design means that there's a lot of blind drops into spikes, pits, or enemies. I'd have liked to have a more centered camera (especially for the vertical descents), or at least a way to look down.
- The way to Garus is quite long from the last save point, and it involves doing that sequence of falling enemies in the trapped bit over and over, which got a bit tedious after a while. Perhaps there was a closer save point, but I couldn't find it. There was a water wheel situation in the place where Garus is, but it didn't seem to do anything? This issue might be personal preference, but at least for the first boss, having a reasonably close save point might be helpful?
- Also, a map would have been helpful, particularly in such a huge world as this.
That's it for now. Great job on this; I'm planning on trying to finish this when I get home so I can play with a controller (the keyboard/mouse controls are a bit iffy).
I love the Charakter design of you NPCs and the Player.
The Swimming - jumping and directional attacks are very solid. Keep up the good work :)
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