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(1 edit)

Really like this! The world and the characters are interesting, the character controls are nice, and the level design is great. Overall, this is really good (and long!).

I've not finished it yet (at the Sunken City now), but here are some bits of feedback:

- The camera position combined with the level design means that there's a lot of blind drops into spikes, pits, or enemies. I'd have liked to have a more centered camera (especially for the vertical descents), or at least a way to look down.

- The way to Garus is quite long from the last save point, and it involves doing that sequence of falling enemies in the trapped bit over and over, which got a bit tedious after a while. Perhaps there was a closer save point, but I couldn't find it. There was a water wheel situation in the place where Garus is, but it didn't seem to do anything? This issue might be personal preference, but at least for the first boss, having a reasonably close save point might be helpful?

- Also, a map would have been helpful, particularly in such a huge world as this.

That's it for now. Great job on this; I'm planning on trying to finish this when I get home so I can play with a controller (the keyboard/mouse controls are a bit iffy).

Hi thanks for the feedback, it's really helpfull. You actually can look up and down, for that you have to use the Arrow keys on the keyboard or dpad on controller. About the map, I actually worked on a map system due to lack of time I couldn't implement it in the final game