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A jam submission

One Inside The FlaskView game page

Submitted by Kai, suzanfoo — 10 hours, 17 minutes before the deadline
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One Inside The Flask's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#353.2223.222
Overall#522.5002.500
Presentation#522.6672.667
Design#592.1112.111
Enjoyment#632.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Kai & Joanne

External assets
Dialogue system(Pixel Crushers), Deform(Water from Beans), Monsters(Infinity PBR), NodeCanvas(Boss AI from PARADOX NOTION), Music(DARK FANTASY STUDIO), Stone Golem (from tatevrika), Golem Elemental(Yamato3d), Trashes (fromlukass12), Free Stylized Smoke Effect(Maiami Studio), POLYGON Dungeons(SYNTY Studio), POLYGON GAME DEV ASSETS (Animpic Studio), Epic Toon VFX 2(HOVL STUDIO),7Soul's RPG Graphics - Icon Pack(GameDev Market), Pro Sound Collection(for SFX from Gamemaster Audio), Text Animator(Febucci Creations)

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Comments

Submitted

So apparently pressing "ctrl W" closes your current window which is one of the reasons you probably shouldn't set wasd, ctrl, shift and space as the default key bindings, (because those key will trigger a lot of computer shortcuts outside of the game). Had to restart twice before I learned the cause.

I'm pretty certain that despite the ease of coding there is no gravity, instead having the character get jerked downwards at a set velocity after jump. There is also the fact that out of a near infinite number of colors you chose max sat red blue green, along with white, making the protagonist look like a clown. You should have picked duller colors to match the overall aesthetic of your own game.

Inconsistant art styles often arise when you use mismatching assets which can make your game look bad, so care should be taken to try and match the artsyles of the assets you are using.

Lastly, you really don't need to dodge attacks. I played through most of the game just spam attacking enemies and never ended up dying.

The game did have a large variety of enemies, upgrades, and bosses though, and its got quite a variety in mechanics. Although the game needs a lot of polish in the areas mentioned above, I feel that I would have really have enjoyed the game had you enough time to fully polish it.

Developer

Thank you for play! I really didn't notice the key binding issue and will check default setting again later. Yes, you are right! I have character downward use a setup number and only change when certain conditions(like floating or underwater). And thanks for advise on color and art style! I will do some adjust on them and try polish the system.   

Submitted

Very cool retro 3D vibe! It also gave me some spooky feels.  Great job putting it all together~!

You gotta check all your sound levels.  I was wearing head phones and some of the sound effects nearly burst my eardrums haha. 

Developer

Thank you for play! I always play with speaker without test the balance for uneven sound volume on head phone :(. I will check with head phone nd see which sound effect need be adjusted. Sorry for you eardrum >.<

Submitted

This is a pretty big game with lots of mechanics. Sadly I died on the first boss fight and did not have any saves so I could not continue. I did play around in the tutorial to check out the abilities I missed. It is plenty of mechanics! I feel like the physics were a bit janky but nothing gamebreaking

Developer

Thank you for play! I have save button inside system menu which I forget mention in my description. My cousin also have difficult to fight with first boss so I actually put that boss in tutorial for all the player to enjoy the fight when you have all abilities :) .  Physics is the thing I keep trying to get better during whole jam period but it also little bit hard to get perfect balance between 3D(2.5D) animation and  player control. My cousin and I play ur game and very enjoy on it authentic  metroidvania style, and same as my cousin we all die when fight with spider boss.......several times lol

Submitted

A large-scale game with a lot of exploration potential.

PROS:

  • The world is very large with a lot of opportunities for players to use the movement skills they acquire.
  • Visual health bar feedback from combat made the boss fight feel pretty good.
  • Nice little variety of enemies in general to vary up the challenges.

CRITIQUE:

  • A fair amount of control quality of life things I noticed ...
    • "Climb" should probably be a toggle rather than a hold to stay on the ladders.
    • Controller support for progressing dialog would be appreciated (I couldn't find a button on controller to progress the dialog anyway).
    • The camera is super shaky when riding wind currents and it probably doesn't need to be.
  • Jump and fall movement is nicely responsive, but super fast for how close the camera is to the player. It would be a lot easier to track motion of the jumps if the jump arc took a little more time to play out rather than the very quick up-down motion you have right now.
  • The background rock texture that's prevalent throughout the map is really busy and distracts from what's going on in the play space (which is my actions in the game). Something with less visual noise or even a flat solid color background would really help players focus on what they're doing rather than tons of visual variance all around the screen.
Developer(+1)

Thank you for playing my game and left comment! I start working on improve controller to support on dialog system and thinking about change texture. By the way I like your pirate game and only thing I had issue in game was I cannot go further to next area after defected the boss:(

Submitted

About the pirate game:

If you were trapped in the boss room I'm sorry for the bug.

If you made it to the next room with the broken ship the intent was for players to go back through the map to salvage pieces and repair the broken ship. We definitely could have given more visible feedback to players about that intent, but it is possible to get the final ending if you're interested in going back and exploring. ;)