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Sunset Hollow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #53 | 2.582 | 3.333 |
Overall | #72 | 1.614 | 2.083 |
Enjoyment | #74 | 1.549 | 2.000 |
Design | #75 | 1.291 | 1.667 |
Metroidvania | #80 | 1.033 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity3D
Team/Developer
Mango Productions (Me, Mang0o)
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Comments
I really like what is done visually with lighting and depth.
I would suggest adding some sort of indicator that checkpoints have been activated.
This has a lot of charm! The opening text made me excited. Unfortunately, I couldn't get past the first room. I'm not sure if I was doing something wrong but I couldn't get onto the first visible platform.
Hi! Did you read all of the instructions? They were in the description. You use the arrow keys to move, and X to sprint. It also says that the more speed you have, the higher you jump. So, all you had to do was to get a running start to get on that platform.
FYI, the instructions don't mention "x to sprint."
CONTROLS:
Left/Right arrow keys - move left and right
Up arrow - jump
Z - interact/continue
The more momentum you have, the higher you jump, so try getting a running start!
At any rate, I gave it another try and beat it!
Oh, sorry about that! I guess I forgot to add the x to spring in the directions! It was getting really late the night I made the description and submitted, I was really tired and probably forgot to add that. Thank you for mentioning that!