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A jam submission

BedlamView game page

Make it through the Nexus and kill the Commander!
Submitted by Paolo Mazzon (libertea/caveguy/plo) — 11 hours, 23 seconds before the deadline
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Bedlam's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#413.1624.000
Enjoyment#632.5303.200
Overall#742.5303.200
Design#832.2142.800
Presentation#1002.2142.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Astro

Team/Developer
Paolo Mazzon

External assets
https://www.deviantart.com/darkmoon-art-de/art/Silent-canyon-premade-background-800657421

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Comments

Honestly pretty great!

Submitted(+1)

This was the first game I've downloaded from the Jam, only playing the browser avalable ones before.

I'm glad it was Bedlam , because this was like... downloading an old NES game and going to town. Controller is required, which I was annoyed with at first but it works with the aesthetics to really feel like an older metroidvania. Which is also to say it fucking hates you.

Minor spoilers: I was checking against walls for a invisible passage, found one with the minimap inside, and as soon as I entered it I was hit by a secret skeleton that knocked me out of that passage.

I love that kinda stuff in games, and while not everyone has a taste for it, it easily won my heart. And 20 minutes of me failing to wall jump to get the double jump power. It's well worth and hour or two of your time if you like getting fucked with by a NES style game.

Submitted(+1)

Good little game! It felt like a very complete metroidvania, and I liked the variety that you get from finding the different weapons and spells, besides your more focused explorations upgrades.
The level design in some sections could be improved (blind jumps, some frustrating enemy positioning) and specially the ranged enemies felt a bit bad to fight against, but very enjoyable overall.

Submitted(+1)

Cool game! Impressive amount of content and enemies. I think the presentation is simple but works well. I have not seen similar controls before, but they work well. Sometimes I feel that is is hard to avoid damage from enemies (especially skeletons). Well done!