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Disturbing the Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #56 | 2.742 | 3.167 |
Design | #60 | 2.598 | 3.000 |
Overall | #78 | 2.418 | 2.792 |
Presentation | #83 | 2.454 | 2.833 |
Enjoyment | #96 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unreal Engine 5
Team/Developer
Shorty Squad
External assets
Kitbash3D, Quixel Megascans, MedievalDungeon
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Comments
I wanted to play this, but even after turning all the settings down it still ran pretty poorly on my machine. It seemed a little rough but had some neat setups- getting the floor crumble trap to work was cool, but i just could not play for more than a few minutes. I'm on windows 10 and have a gtx 1660 super, hardly top of the line but i can play other ue5 games fine. So unfortunately i won't be leaving a rating since I don't think i can accurately guage much.
If you're using Unreal 5 specifically, maybe try turning off virtual shadow map if you haven't already. I've seen that really kill performance sometimes in the past.
We’ll look into that! Sorry for the poor perf, and thanks for giving it a shot.
This is fun and very well coded. Ran pretty smooth and didn't really see any bugs. Your level design feels really solid too. My only complaint is that the jumping feels a bit fast and shaky, if that makes sense. Like I always feel like I am about to overshoot my jump.