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A jam submission

Barn of DucknessView game page

Help Jim the Duck escape Farmer Jeb's farm in this entry for Metroidvania Month 22
Submitted by dan.collins.dev (@dan_collins_dev) — 13 hours, 57 minutes before the deadline
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Barn of Duckness's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#193.1673.167
Overall#243.1503.150
Metroidvania#243.2333.233
Enjoyment#263.0673.067
Sensory#283.1333.133

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot 4

Team/Developer
Solo

External assets
Font and Quack Sound, everything else made by me.

Prizes eligibility
LearnIndie

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted

It looks more like jim is hunting Jeb down lol. 

Anyway, the game is fun. Took a while to know which way to go after the third upgrade but the gameplay is nice. 

Wished the background and the platform can be a bit more different tho, it is a bit difficult to know which is which, like this one.

 

But still, nice game!

Developer

Haha yeah. Thanks for playing! Yeah originally there were going to be a lot of moveable boxes, but they very buggy and would lock the player so I had to improvise at the end and just substitute in switches/doors.

I definitely agree on platforms being different. I had a pretty good idea that this would be mentioned, specifically which objects are background objects and which are interactable. If I had more energy, I would have focused on polishing that.

Submitted

Very charming retro homage!

Couldn't finish the game, since I got stock after getting the dive bomb upgrade. I did go back and "pacify" the cow, but don't know what to do after that.

The visuals and audio are nice and consistent, controls are responsive, and the game is fun AND funny.

The rakes are mean, though.

Developer(+1)

Thanks for playing! Did you try using the map when you were lost?

Submitted

Yep.

One path (right side exit from a 2x1 - width, height - room) was inaccessible cause a trap door was blocking a ladder to the higher platform.
The other path (also 2x1 room, with haybales blocking the path) I could see a path, but it was JUST out of reach with gliding

Developer

I'm just waking up (no coffee yet), but it sounds like you missed a switch somewhere.

Viewing comments 2 to 1 of 22 · Previous page · First page