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Railway to Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #85 | 1.225 | 1.500 |
Execution | #85 | 1.361 | 1.667 |
Metroidvania | #87 | 1.089 | 1.333 |
Sensory | #88 | 1.361 | 1.667 |
Overall | #88 | 1.259 | 1.542 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
RattlingRatel
External assets
Assets uesd: https://github.com/nathanhoad/godot_dialogue_manager/blob/main/LICENSE https://github.com/ramokz/phantom-camera/blob/main/LICENSE
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Comments
Um. Confusing art and direction with what looks could be a cool use of narrative and art, but ultimately very strange to be a hovering ginger man with a flyswatter attacking puppies and the UI elements for doors as ==> || ][\/1=-09 or whatever this is.
3/5 for effort!
I second the confusing part. I did not really understand how to get past those dogs. I would just end up in the starter room over and over again. I tried attacking, but apparently that didn't do anything.
a little bit confusing, graphics looks interesting and i like the fact that you can choose your dialogue, also i don't understand where is the metroidvania part but i hope you guys keep working on this!