thank you!
Pandoria Falls
Creator of
Recent community posts
Thank you so much for the honest feedback and playing my game!
For the controls I took some inspiration from Celeste. But I've got a lot of feedback that it turned out to be too fast. Something I need to improve on. Maybe taking inspiration from a precision platformer was not the best decision.
As for the map, there was one. I might not have done a great job to communicate that, though. (M on keyboard or the options button on the gamepad)
The sprite size is also something I just changed for the post-jam version. Or to be precise, not the sprite size, but the resolution.
You are definitely right about it being bleak and that the areas looked all the same. I had to improvise towards the end and used some external assets and modified them. As long as you give credits you are allowed to do that. But it would have been cooler to do everything by myself. I agree.
For the boss I also see that I need to improve there. It was the first boss I ever coded, so I am happy with the result, even though I realise there is a lot that could be better about it. :)
Ok, apparently you have to unzip it with WinRAR or 7Zip. That worked for me.
The story is very weird, in a good way. And I liked the sound effects you used.
Unfortunately, I couldn't finish the game, because I fell down into some acid where I got stuck. I did not even get damage, so I did not respawn at a checkpoint either :(
I am curious how it ends
I just saw, I never responded here.
Thank you!
Also, before the 24 hour deadline, I fixed the main sensory issue with the flash that you had. It no longer flashes white but black. Much more soothing for the eyes. And I made the boss a tiny bit slower. You were right, a lot of people actually said it was too fast.