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A jam submission

Obsidian NightView game page

assassin game
Submitted by awesome_cat743 — 11 hours, 45 minutes before the deadline
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Play for your life

Obsidian Night's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#622.2722.429
Metroidvania#801.7371.857
Overall#801.8712.000
Execution#841.7371.857
Enjoyment#841.7371.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Idk

Team/Developer
Me

External assets
None

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Comments

Submitted

Good game! I like the atmosphere and artwork! The music and sound effects are well done too. The game itself doesn't seem to be a Metroidvania. It is also poorly balanced and designed.  There are several parts where damage is unavoidable. I made it to the end where you encounter an endless Congo line of ninja enemies. This appears to be an insurmountable obstacle which prevents the game from being completed. The game was still an interesting play. Good job!

Developer

thank you for the review.

I am going to update it, but please tell me where you can not avoid dangers 

about the end it is possible to beat the game I have done it before you just have to fight the ninjas.

:D

Submitted (2 edits)

The first boss prior to entering the temple building seemed impossible to kill without taking damage. Then once you enter the temple the falling boulder seems unavoidable. Getting through the room with spikes unscathed seems to rely on luck. By the time I made it to the ninjas I had 10hp and they seemed to never stop spawning. This level of challenge wouldn't be as much of an issue if there were checkpoints added in.

Developer

ok so you think I should add checkpoints.

the boss un killable it is there to try to make players try to kill it and die, before they can get in to the temple.

the boulder is dodgeable so are the spikes, but when I update it I will make them easier to dodge.

and you are right the ninjas never stop spawning until you walk past their spawn point.

Submitted

I'm getting whacked by bunny ninjas and falling rocks, send help plz.

I wasn't sure where to go on this as the first pit seemed unpassable. I also didn't like that most enemies and obstacles seemed unavoidable. There's no experience of challenge if my input/skill doesn't matter.

Developer

all the traps and enemies are beatable, the ninjas can be killed with skill.

thank you for leaving a review :D

Submitted (2 edits)

Pretty decent! I couldn't finish tbh. I actually didn't know where to go after the first big stone golem thing. I ran past the falling rock, then into the small tunnel, but I couldn't jump across the gap (probably a skill issue). I tried and failed a few times so then ended my run there. Player character has a nice bouncy feel. Btw nice front layer tiling for the grass!

From what I did play, I do have a couple of suggestions:

1. Try and make your art consistent - so don't scale up a small sprite (like the trees in the back) - try to just draw a bigger tree. It doesn't take much more time but it'll make everything look consistent. 

2. You could add a simple starry background instead of a plain blue background. Makes the world more real. 

3. I would have personally liked to see a "beginning" - even a simple one. So before the game starts, one screen with just the introduction to the story. That bit is pretty important so that I have the initial motivation to play.

Otherwise like I said not a bad effort, and I wish you all the best!

Edit: also, awesome music.

Edit 2: how could I forget! I definitely disagree with the control scheme. Space I think should be the jump, cause gamers by now are so used to it, you're just fighting their natural instinct to press space. I suggest moving the knife throw to right mouse, that way your right hand is the attack thing and your left hand is movement.

Developer

wow big review

you got me on the art 😢 I will change it, :D the background as well

the controls I will think about changing them,   gamers have a natural instinct??? 🙀LOL

as for a cutscene good idea, thanks

:D