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(2 edits)

Pretty decent! I couldn't finish tbh. I actually didn't know where to go after the first big stone golem thing. I ran past the falling rock, then into the small tunnel, but I couldn't jump across the gap (probably a skill issue). I tried and failed a few times so then ended my run there. Player character has a nice bouncy feel. Btw nice front layer tiling for the grass!

From what I did play, I do have a couple of suggestions:

1. Try and make your art consistent - so don't scale up a small sprite (like the trees in the back) - try to just draw a bigger tree. It doesn't take much more time but it'll make everything look consistent. 

2. You could add a simple starry background instead of a plain blue background. Makes the world more real. 

3. I would have personally liked to see a "beginning" - even a simple one. So before the game starts, one screen with just the introduction to the story. That bit is pretty important so that I have the initial motivation to play.

Otherwise like I said not a bad effort, and I wish you all the best!

Edit: also, awesome music.

Edit 2: how could I forget! I definitely disagree with the control scheme. Space I think should be the jump, cause gamers by now are so used to it, you're just fighting their natural instinct to press space. I suggest moving the knife throw to right mouse, that way your right hand is the attack thing and your left hand is movement.

wow big review

you got me on the art 😢 I will change it, :D the background as well

the controls I will think about changing them,   gamers have a natural instinct??? 🙀LOL

as for a cutscene good idea, thanks

:D