I have been thinking about creating a top-down game for quite a while with a Metroidvania style of building the world. I know that the Metroidvania genre stands out for exploration and not feeling guided through the gameplay, and for the abilities in movement that unlock new paths and all, but I want to know if you would consider a top-down game a Metroidvania.
PS: I was thinking of a more bullet hell game rather than a Zelda-like game.