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Danger: Off Grid Tales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #10 | 2.778 | 2.778 |
Enjoyment | #13 | 2.222 | 2.222 |
Overall | #13 | 2.250 | 2.250 |
Execution | #16 | 1.889 | 1.889 |
Sensory | #19 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
3llimist, schoydog, Gordosis, Tim-Barton
Engine
Godot
External assets
MetSys Metroidvania system for Godot, Dialogue Manager for Godot, Cover Art AI Generated Background
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Comments
Great artwork and really good enemy AI. I didn't have any interaction with an AI like others were mentioning. Not sure if it was a bug or a patch.
I think the only thing I would mention is maybe to position the enemies in different spots, away from doorways. Sometimes I would enter a room and get immediately attacked by the warthogs-things, which was frustrating.
I liked the direction this game is going! good job overall on the jam. The things I enjoyed the most was the unique character, creature designs, and the way the dialog came in. Its refreshing to see new character types and designs because lets face its often easier to go with established ideas, and I think the concepts of creatures, environment and character were conveyed well. If I were to nitpick on things I think could be improved on(personal preference), it would be dispersing AI interaction more. It seemed front-loaded, and some of the controls/mechanics could be paced to match progress and potential places the player might get stuck.
Lastly, I did use the minimap function often. I will concede that is an area I lacked in my jam, and wished I could have implemented one like yours and in another submission I saw.
I got stuck at 5/6 orbs, any pointers?
This game definitely has the bones to become a good metroidvania, but I got lost so I wasn’t able to finish the game. I could not figure out what the glowing shrine is for, or the big empty boss room. I like that it runs in the browser. I thought the dialogue was pretty funny, but I feel that a lot of the assets have a conflicting art style.
The cover art is AI generated, and just doesn't match anything within the game. This should be noted in the external assets section of the jam submission.
Cheers, thank you for the comments. We definitely ran out of time (for what our skill set/time would allow), but all of these items were noted. In the end we decided to release what we got completed.
Thank you for the input.
I'll admit I didn't get as far with the dialogue as I'd have liked which could have helped direct the player because, well, life. I'm glad you enjoyed what I did get done.
I wasn't sure whether to include the AI Cover Art Background to the external in Submission doc (though it was attributed on the main game page), but have done that now.
I couldn't help but quit playing. There was just too much dialog for my taste. Game is looking good and coming along good.