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System Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.500 | 3.500 |
Metroidvania | #2 | 4.250 | 4.250 |
Overall | #2 | 3.656 | 3.656 |
Execution | #4 | 3.375 | 3.375 |
Sensory | #4 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Solo: ldmarowski
Engine
Godot
External assets
Font: Thaleah Fat by Rick Hoppman / Music: Nebula Run by DavidKBD, Lunar Rampage by DavidKBD / Sound Effects: 200 Free SFX by Kronbits
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Comments
Nice, I like the game play. Good job
I love this game very much! It reminds me the passion on playing Metroid. The map design is great to teach player how to control step by step. Also, one of hidden room (contain boost one) is surprising! And the boss is challenging, which is a good difficulty design.
Btw, I can't find the second HP boost... :D
I'm so glad you loved it! Metroid and Super Metroid were a big inspiration for it. I'm glad you liked the boss, too. I spent many days trying to get that battle in a good spot.
The one HP boost might be a bit too hidden, haha. I was thinking about having the map rooms change color based on if there's an item in them like Resident Evil, but never got around to it. It's earlier on in the game, before entering Sector A, but you need the wall jump to reach it.
This game is fun! Solid platforming and shooting mechanics. Good and cohesive graphics. Unfortunately, I got stuck at the room where you need to charge the door and reset the internal battery.
Thanks for playing and I'm glad you enjoyed what you could get through! Yeah, I think maybe that puzzle is a bit too obscure. It's hard for me to judge since I'm so close to it. Basically, it's trying to teach you that low-powered doors can be charged by electricity.
Maybe I'm spoiled but I hoped the bullet were a little bigger or did more damage, since landing the bullet on enemies were difficult.
However, I liked the way the game slowly taught players how to use specific abilities in certain ways. From the generator room to electric gun opening doors.
Overall I thought your game was great! The sensory, the enjoyment, and the Super metroid style were all amazing.
Thanks for playing and glad you had a good time! I'm also really happy someone figured out the game "language" I was trying to teach, haha. I think you might be right about the enemies, especially the HP on the turrets. They could probably be nerfed a bit! Good feedback. Thanks!!
It reminds me a bit of Metal Slug. Cool game!
Thanks for taking the time to play it. Glad you enjoyed it!
Very cool game I love how you did the transitions to each level! I had a hard time telling which walls/floors were breakable though. Overall it was a really nice game, great job!
Thanks so much for playing! Yeah, I struggled with how obscure I should make the puzzles, haha, but glad you liked it!