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Cracked Dome

144
Posts
9
Topics
17
Followers
40
Following
A member registered Oct 10, 2020 · View creator page →

Creator of

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This is one spot I made it here without a upgrade now I can not get out. Shouldn't be able to get here yet. So I have to reset.

Good artwork and very fun game. 

Good job. Wish the controls were different. I might have played longer.

Nice, I like the game play.  Good job

This is a good game. Love the artwork, the map is huge for a one month jam. Great job. I almost gave up on the game because of the controls but realized it worked with a xbox controller and I played more than I expected to.

I love the artwork. Not a fan of switching from keyboard to mouse. This threw me off. But I think it is a good start. 

You are on a good start. Keep building and keep learning.

I got stuck in a few places and had to restart. Not a big fan of the controls either, would be cool to have other options. Good job though. 

Love the game. Simple and to the point with good controls. Like it. I'm just not very good at it. Can't seem to do the wall jump and hold thing when I wanted to. Did do it by accident. 

I think you have a good point. The speed of the game needs some work. I would like for players to have the proper amount time to enjoy the game as well as the right amount of challenge not to turn players away. I really appreciate you taking the time to play the game and leavening helpful feedback. Thanks

Thanks for playing and leaving great feedback. I'm very sorry. The start noise is horrible. I need to work on the sounds some more and learn why they change on the web. Defiantly on my priority list. 

Very interesting game. I like the concept of the game but didn't feel like ma metroidvania. 

I enjoyed the game. You had me cracking up with the sound effects. The art was really good and fun for a game jam. Love it, good job. 

I couldn't help but quit playing. There was just too much dialog for my taste. Game is looking good and coming along good. 

Beautiful artwork, the music was fun. I would like to see more of the game. Good job.

I like the idea of the game. The artwork is came together nicely. Are you participating in the Super Metroidvania Jam to do some more work on the game

Thank you for your feedback. We will definitely keep this in mind when making modifications for the Super MVM Jam. I hope you will give Anibotz another chance in that update. Thanks again.

Keep going just get something out. I shortened my game to post.

Please take the time to play our newly released game to the 24th Metroidvania Game Jam. 

https://itch.io/jam/metroidvania-month-24/rate/2771842

Please rate and comment. Would love to have your feed back to help with future game creation and ideas. 

Thanks,

Cracked Dome


I am really good at falling on spikes, but this is a fun game. 

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I am not very fast at typing. This is not what I expected when the game started, but it was fun.

This is a fun game. Reminds me of GameBoy. 

if you ignore the python thingy there is nothing on the bio. Good luck on the game jam.

Thanks, I liked and subscribed.

I just recently switched from Unity to Godot. So far I am really liking it. I prefer to make 3D games

Thanks, for the feedback. 

Thanks. I am new to Godot had to look everything up and research as I go. 60% time in research and 40% time developing. The browser sound didn't work well so I added the windows download with sound. It defiantly needs more work. I might continue the concept in the Spring Cleaning Jam.

I got it to play, and I'm glad I did. That was fun. Took me back to my first StarFox game.

Bummer, it wouldn't let me play. Not sure why.

I enjoyed this game. It takes me back. The aliens can shoot through walls and attack through closed doors. I learned the hard way. 

Thanks

I really appreciate the advice. It is very good advice. I had more ideas for the game but it was all built from scratch on a new engine for me. Time went faster than planned. (As game jams do.) I am just happy to have completed something 100% solo and original. There was plans for tutorial stages, an integrated story that develops as you play, obstacles and level changes. I intended on having small puzzles inside the maze. Texture changes for different areas of level progression, save screens, music, ect... I might work on the project more if enough players like it. Thanks Again!

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I understand. I did try that its a bigger problem than that. Unfortunately the original is gameboy size so it is 160 by 144 and during the build testing it a stretched to full screen and looked good but it was under gx.game format. I realized when it was time to publish that I needed to purchase the membership to build project in html format. This cause the game to go to actual size and I was not prepared for that. I used html code to change the size and converted all the artwork filters to point but it didn't fix the problem. (Feature does not work the same as Unity.) I would have to redo all the artwork sizing in Aseprite and Then rebuild the game for the new sizing. Too much for a short game jam project. Thanks for the rating and playing my game. 

Thanks, I can fix the pixels easy in unity but didn't realize it was an issue with game maker till 20 minutes before the game was do. I will work on it and clean it up when the voting is over. 

I pressed W and took off like a rocket. 

I really like the artwork. I feel like I quickly became too powerful and had nothing to do but watch. Maybe make the enemies destroy the wizards or go in strength over time. Give you the time limit and everything good job.

I will have to try it on a faster computer later. My laptop doesn't want to run it. :(

Not sure what is happening. This game doesn't seem to want to load for me.