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Horroridvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #16 | 2.165 | 2.500 |
Execution | #17 | 1.876 | 2.167 |
Metroidvania | #19 | 1.299 | 1.500 |
Overall | #21 | 1.696 | 1.958 |
Enjoyment | #22 | 1.443 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
https://rinsdoll.itch.io/ https://erdenlig.itch.io/ https://failgod.itch.io/ https://yaygun.itch.io/
Engine
unity
External assets
no
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Comments
A note about my judging: My rating scale starts at a baseline 3/5, anything good done raises a score, things that are less good can lower a score. Genre is rated generously. As a game-developer I know that when giving feedback, while I can give suggestions, it's up to you as the developer to determine what accords with your vision.
Enjoyment 2/5: This one started off well but became tedious by the time I ran out of steam. I called it after two attempts on the "hunt multiple crabs" stage. It might go partly to taste (I tend to be less a fan of more horror-driven games) but for example, I found it a bit tedious killing the crabs. They should be 2 or maybe 3 shots each with as intense as it is just dodging them to begin with.Execution 4/5: This is solidly executed as far as it goes. For me, that wasn't to the end of the game.
Sensory 4/5: Everything here is pretty well serviceable for a horror game, and fairly communicative of what you're doing and why. The opener is nifty, too!
Metroidvania 2/5: This is a stage-based action game. There is exploration in the stages, but it's not on-genre other than that. Weirdly this could have been fixed by just making the whole game on one larger map.
As the environment/character artist for the team, I really appreciate your comment. I had made one map designed for the metroidvania style, despite the "stages", it's all the same png meant to flow between two eviroments. I was honstly surprised when I got a chance to play the game. That being said, I'm glad there was something to submit, a number of team members were dealing with personal struggles.
This hotline miami style horror game has a very impressive comic book style opening cutscene which made me excited to play. The environment is actually pretty scary, and you make great use of lighting with the flashlight. That being said, I found the game to be pretty frustrating, especially at the beginning, because it took 4 or 5 cycles of dodging the crab until I found the drill gun. After I had the drill gun, I found that the crabs were difficult to kill sometimes, but not others. I think the crabs should have a fixed delay before they can dash again, rather than just if they are facing the player. I wish this game ran in browser.
Overall, I think this game definitely has potential to make a great top-down horror game, but it was missing metroidvania elements.