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A note about my judging: My rating scale starts at a baseline 3/5, anything good done raises a score, things that are less good can lower a score. Genre is rated generously. As a game-developer I know that when giving feedback, while I can give suggestions, it's up to you as the developer to determine what accords with your vision.

Enjoyment 2/5: This one started off well but became tedious by the time I ran out of steam. I called it after two attempts on the "hunt multiple crabs" stage. It might go partly to taste (I tend to be less a fan of more horror-driven games) but for example, I found it a bit tedious killing the crabs. They should be 2 or maybe 3 shots each with as intense as it is just dodging them to begin with.

Execution 4/5: This is solidly executed as far as it goes. For me, that wasn't to the end of the game.

Sensory 4/5: Everything here is pretty well serviceable for a horror game, and fairly communicative of what you're doing and why. The opener is nifty, too!

Metroidvania 2/5: This is a stage-based action game. There is exploration in the stages, but it's not on-genre other than that. Weirdly this could have been fixed by just making the whole game on one larger map.

As the environment/character artist for the team, I really appreciate your comment.  I had made one map designed for the metroidvania style, despite the "stages", it's all the same png meant to flow between two eviroments. I was honstly surprised when I got a chance to play the game. That being said, I'm glad there was something to submit, a number of team members were dealing with personal struggles.