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Revenge of Acharis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.750 | 3.750 |
Overall | #7 | 3.350 | 3.350 |
Graphics | #8 | 3.750 | 3.750 |
Story | #8 | 3.250 | 3.250 |
Engagement & general | #11 | 3.250 | 3.250 |
Gameplay | #14 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Phaser 3
Team/Developer
BlunT76, sound-ahead
External assets
all graphics assets from ansimuz except main character from rvros
Discord username
philippe
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Comments
This game is pretty good. I love the graphics and the sound, but that dragon is really hard to defeat xD.
Hi and thanks for playing.
Yes i had many feedbacks about the dragon, so i added 2 platforms to help a bit. Less need for run and jump.
Next version available, and sorry for the late reply...
That's awesome. I'll keep in touch :)
I managed to beat the dragon, and I must say, the game got better and better! I was very impressed by the length of the game, there was quite a few powers and weapons. I loved the demon boss, they were easily my favourite boss. The last boss was quite the doozy, with the random skulls being shot, and a ridiculous health pool. I'm afraid I wasn't able to beat him, I must've spent an hour grinding, but his health pool was always too long to outlast. Once I made a control scheme that was comfortable, the game was genuinely fun, and I enjoyed zipping around the place with the run. The spells weren't particularly useful, but were a nice addititon, and movement felt nice and snappy, once you knew what you were doing. All round fun, but just hard to pickup and play (default controls are hard to use, strange hitboxes to get used to)
Hi JUSTCAMH
Yes the final boss have a lot of hp, that's where spells are useful, particularly the third one.
Thanks for playing, i'll will try to adjust the hitboxes in the future, and fix a few bugs.
This game looks really great! I can't beat the dragon though :(. I like the challenge of the enemies, as well as the thought you put into developing the world. The town looks great too.
I typically prefer a more snappy jump feel for the character, but other than that I thought everything felt really well done.
Hi, and thanks for playing
To beat the dragon, run and jump, and don't let him go near you ;)