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CyberCellula mod2.23.645's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #17 | 2.887 | 3.333 |
Audio | #23 | 2.309 | 2.667 |
Enjoyment | #23 | 2.309 | 2.667 |
Overall | #26 | 2.367 | 2.733 |
Execution | #28 | 2.021 | 2.333 |
Visuals | #28 | 2.309 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Rml!nAction + Salvo Patronario + GioS
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Comments
here a video with FULL playtest of this prototype. main bugs i report are :
- stuck with flyd drones in certain passage.
- immortality after obtaining 1st LifeTank (a big red cylinder)
- an invisible block that i've had for speed testing of the latest room
- interferences with roof blocks and bomb drones in the first corridor
This game is very beautiful! I had trouble getting into it for controls and movement mechanics reasons mainly, coupled with what I suspect is higher difficulty than intended, such that I really ended up stopping after finding the first save point. The game looks great, and sounds pretty decent, but the difficulty and movement don't quite live up to the visuals. As always with me these are pain points which may or may not point to a solution, and as one dev to another the solution, if one is needed, is yours to determine. But I would recommend the following:
A couple other small details:
I hope this feedback doesn't strike you as too harsh--I would love to see a project with a good aesthetic sense like this one succeed, but right now it feels held back. I'll be following you on itch.io so if you develop this further I can check out future builds.
thanks to U for your tips. i'm NOT a real developer, i'm mainly a pixel artist. but during jam our developer had problems at home and had quit the jam, so the last month with my knowledges in GameMakerStudio I set the game, the mechanics, the level design and this is the result. i know lacks in enemy AI and in character movements. difficult are high i know but i've set the % of drop healing and stamina from enemies at an highest value ( about 45-66% on death). so today i try to create a video playing full game in the 1.5.5 version to understand in a better way your opinions. very thanks again
Hmm, I don't seem to be able to leave the first area. If I walk either left or right off screen the character will go invisible.
The pixel art does look great.
u could link a screenshot of the room where u was blocked? please in my test i don't see ever of similar
This is the room that I start in (no main menu, and can't leave):
UPDATE with better maps details and fixed some bugs in last rooms and boss battle