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A jam submission

From Tartarus They CameView game page

A dark Metroidvania with about a half hour of content, and four movement abilities to enjoy!
Submitted by Matt Chandler (@chandlerm35), Jonathan Rhee, Estellairon, maidmage (@maidmage), NanoComputer (@NanoCPU_) — 11 days, 22 hours before the deadline
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From Tartarus They Came's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#73.0003.000
Enjoyment#83.0003.000
Metroidvania#83.6673.667
Visuals#102.6672.667
Overall#102.9332.933
Audio#112.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
Matt Chandler, Áiron Bruce, Spencer Pham, Jonathan Rhee, Alex Norfleet, and Noah Jezyk.

Reference info
chandlerm35 on Twitter

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Comments

Submitted (1 edit)

I don't know why I can't play. It's giving me a fatal error message :(

Developer

Hey Davidovichzx, I'm really sorry to hear that!  Does it happen right as you launch the program or can you get further than that?  We had a similar crash in the 30 day build that cropped up semi-randomly during play, but I haven't seen it in the update.  

Submitted (1 edit) (+1)

Great show of work!
Fun interlocking abilities, and a metal/grim vibe.
Nothing to pick at in particular.  Just general smoothing and refining.
I'll let my recording relay the intricacies.
(If it seems like I'm getting lost in mazes a bit, that's because my recording HUD was covering the mini-map.)


Developer(+1)

This was a really insightful watch, thank you for the footage!  From what I saw you actually got all but one of the optional upgrades, while you missed the last two 'mandatory' ones: the Blue Key and the Grapple.  You were able to get up to the top of the buildings with just the gun jump which I didn't intend to be possible.  Awesome job!  I look forward to giving Barbarian Rampage a try, and thank you again for your time!

Submitted(+1)

Hello,

I tried your game! I enjoyed it, I spent some good time and I see that you have clear ideas behind this work. I don't see any major issues, just polishing everything a bit more would make a really nice experience of it. For instance, give clearer visibility to foreground platforms in the section right after the train, to avoid confusion and to clarify where the player can land. Other than that, I think it is solid!

Cheers.

PS: don't hesitate to try our game

Developer

Hey Joseph, thank you very much for the feedback!  I'll definitely make sure that playable space is more well defined in future projects.  I  really enjoyed Dusty Gorge during the rating period for MVM22 and will gladly give 1.5 a go!