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Matt Chandler

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A member registered Nov 03, 2020 · View creator page →

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This is a really cute game!  I loved the music and the art style, I got a good laugh at the trees rotating when they got hit!  There's a lot of personality in this game!
 

Some feedback from me is I wish the controls were displayed in game somewhere.  I pulled up a second copy of the game page to put the controls on the side.  You've got a lot of specific button bindings that won't be obvious to the player.  Once you entry building mode a small UI bit that shows you can switch blocks with Z and C and rotate with R would do a lot!  

Awesome job, I'd love to see more from ya'll!

This game feels pretty polished! I love the feedback when placing pieces, and the sound implementation is great!  You have good ambient traffic sounds, and the horns and crashes are really fun.  I really liked the small smoke particle effects that a car might happen after a crash as well.  These little details do a lot of heavy lifting and making the game fun!  

This seems like a neat idea, but its unclear exactly how to play or what the controls are.  It took me a while to figure out to start you had to mouse over where the player character is and leave it there.  The transition that happens right after is really cool though!  Would love to see this more fleshed out!

This is one of the most polished entries I've seen this jam, and it's really great to see more Unreal games!  Graphic options are a nice bit of polish.  I loved the squash and stretch on the text boxes and the tutorials in game are fantastic.  When I finished the first level I was ready to put the game down and write a positive review.
I didn't expect the second level.
I definitely didn't expect the third level.  
This feels like a well polished, well play tested MVP with an appropriate difficulty curve.  In level 2 I looked back and noticed the souls on top of the buildings I already passed and got sad I missed them, but was pleasantly surprised when the route back from the storm naturally lead me to collect them.  I think for most jam submissions I would suggest slowing the storm down a tiny bit to make the game a little easier, but I feel like the difficulty curve is good enough that this speed is appropriate.  You've taught the mechanics well enough that speed running the level backwards feels great. 

I think the only piece of feedback from me would be I'd consider putting in jump input buffering.  You've already got coyote time, so I think you're just input buffering away from having a great and responsive feeling parkour game. 

Outstanding job!

This game looks and sounds great!  I really like the subtle sounds on the footsteps, landing after a jump, and mineral pickup.  I also very much like that when you get close enough to a mineral it flies to the character making it nice and easy to collect.  I liked the eruption as well, when it happened I spent a good amount of time looking back at it as I ran.

The one piece of feedback I have is that the mouse sensitivity on the camera *might* be too low for me.  However I also played it on a laptop with a trackpad so maybe this isn't an issue for a normal mouse.  I did notice that sometimes the camera stopped responding to mouse input, but I wasn't able to figure out how to replicate it 100%.  It seemed to work for me when standing still but sometimes not when moving, but maybe that's a coincidence.

Great job! 

This is a really excellent short game!  I love the pixel art and custom animations for waking up and grabbing the blanket.  The music and sound effects are fantastic as well, this game has a wonderful ambiance to it.  The sound effect that plays when the cat lands on the ground adds great feel to the jumping.  

Two pieces of feedback from me:  If you continue to improve on this game or make another platformer, try and get jump input buffering and coyote time into the character controller.  They are small additions once you learn them, but improve game feel massively!  Their absence isn't an issue here, but their inclusion will make your future games better.

On your way back after you get the blanket you also need to jump to a platform off screen.  I don't think this is a major issue because they player already went down this way and *should* remember there's a platform there, plus you have the light, but I don't love having to jump on to a platform you can't see.

Outstanding job, really loved this one!


I like the idea of being able to balance the difficulty by choosing which guests stay!  You've got good feedback on characters taking damage with the red flash which is really important.  The art on all the characters is really fun, and I think the line feels really good as well!  I like that you can click you choices really fast and the line still progresses naturally.  Being able to hit the bombs away from you is really fun as well.

Some feedback from me: I see you have a teammate credit for sound, but I didn't hear anything the whole time.  I tried both the windows and web build.  Sound is one of the most important things when it comes to game feel, so I'd love to see a version of this with sound working!  I think the game is a little too tough, for a jam you wanna try to lean to the easy side if you can.  I think increasing the player's attack range might be a quick fix, but may not be the best one.  

Great job!

This is a really fun interpretation of the theme, and I really like the music!  It's a jam and it fits the rush to get chores done well!

Some feedback from me:  I didn't know where the TV was the first time I played the game.  I eventually found it, but I think it might be a good idea to start the player in front of the TV so that the player has at least seen it.  I think you might wanna mix up the floor tiling too, maybe a close to a solid color for a rug in another room to keep it simple while still having some variety.  I noticed you made what looks like a dust cloud for when the player moves which is a wonderful piece of polish, however it's really hard to see it since it blends into the floor.  

Awesome job!  Congrats on submitting, I hope you're a bit less stressed now!

I like the juice in this game!  You have good sound effects and the white flash on taking damage is so important to give the player feedback.  The action is nice and exaggerated too, I like how far enemies fly, and especially how far you can be sent by a bull.

I think the bull enemies are too hard however.  I couldn't figure out how to jump over one, let alone two stacked together!  I couldn't quite figure out the upside of clear weather as well.

Awesome job!

I really like the audio in this game, you picked two good songs, and the sound effects fit well!  I like the particle effects on the wings and used for the storm as well. 

The one trouble I had with this game is the player doesn't have a great point of reference for movement.  I was never quite sure how far away or how big a package was and was surprised when I passed it.  I think it has a lot to do with the background being a mostly solid color.  This could maybe be fixed by having other objects pass as well, or maybe even something of the ground is visible? 

Awesome job, especially submitting in two game jams so close together!  

This is a lot of game to design and make work in just seven days!  I'm really impressed.  I love hidden role games and I am looking forward to your improvements!  

I think what would improve this game the most aside from a tutorial is make the cards a bit easier to stack, and more clarity between types. I'd increase the hitbox size so it's easier to drag one card on top of another, and add a highlight effect to the card you're stacking on top of so the player has a visual feedback for when they can release a card and it will place.   I had a hard time telling the card types apart until I noticed the tasks had a progress bar at the top.  I'd probably make people have one background color and the tasks a different background color to start.  

  Amazing job!

It's great to see more unreal games in the jam!  This is a fun tower defense game and seems like a lot of work in just 7 days! I lasted until wave 25.   Once I learned you could send the next wave before the previous one was done I was happy, that's a nice feature.  

I think what would improve this game the most is some clarity.  It needs some UI elements explaining the difference between each type of turret.  The range of them all seems the same, but there isn't much feedback on what makes them different besides ice slows.   A tiny bit of polish that will help a surprising amount is a little more variety in sound effects as well.  For sounds you'll hear very often you'll want to have multiple different sound effects if you can.  However even if you only have one you can vary it a little bit.  In the sound cue for you turret shot I'd add a modulator node.  There you can make it so the pitch varies a little bit every time it's played making even a single repeated sound effect nicer on the ears!  

Awesome job, I look forward to seeing more!

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This is a really fantastic entry.  The intro animation is super cute, it's really charming!  Ya'll got a real jump out of me when the lights went out!  Great atmosphere, that house is so uncomfortable and weird to walk around.  This game has great vibes I feel like horror is a really tough genre to try in such a short jam.

I would honestly play this game more, but the mouse sensitivity is WAY to low even after cranking it in the settings.  It makes it a bit uncomfortable to keep turning on my trakball mouse.  If ya'll continue to work on this I'd love to revisit it!  

Really great to see other Unreal games!  The games concept is really funny and I enjoyed it a lot.  I like the polish you have with things like outlining the items you're highlighting/carrying and a settings menu.  I also really liked the sizeable jump in the height you need to reach between the first and second level.  

If you're going to keep working on this game, I'd suggest shortening both the day length and the night length unless some more stuff is added to each.  I like the core gameplay, I just feel like the overall loop is too long and I would have liked to play more rounds faster.

Awesome stuff!

Excellent music, it made a great first impression!  The violin  and accordion together is really fun.  I feel like this game is pretty juicy, I really like the particle effects for the water under the boat and on boats being destroyed.  The sound effects are really meaty too!

I liked that you had a tutorial prompt on the menu, but I really needed that while playing.  I totally forgot all of them once I started the game up.  If you're going to keep improving this I'd be sure to throw that screen in a pause menu at least, but definitely try to get them in game at some point.

Good job!


This is a really cool entry!  I really like that it's a turn based game, and you've got some good juice with it!  The attack sound effect sounds good, hovering over units gives them a nice highlight with HP info, I really like a lot of the polish that's here.  The pixel art is really fun as well, the red sword person reminds me of a Final Fantasy Red Mage and that made me smile.  

If you plan on improving this game, two things I'd take a look at are some tutorials and moving the player units.  
Tutorials are tough to get in during a jam, but once you get your mechanics locked in try and get one in there!  I didn't realize the game was turn based until nothing was happening after the build phase, I didn't notice the end turn button.

Unit movement I'd try and make it if a unit doesn't use all their movement, you can click on them again to move once more.  I accidentally moved my units too short, and wished I could fix it.  I was also unclear how far the bow could attack from so moving that unit was awkward.  I think these two things alone might make the biggest improvement to the game. 

Amazing job!

I really like the pixel art from what I can see, but I fall through the ground instantly after launching the game. I can get the swing to appear while using the controls, but I'd love to see it without the bug!  

If you upload a fix please message me and I'll try it more!

This is a really fun game!  Once I got in the groove I enjoyed myself a lot, the music is really fitting!  The flashing light on each missile is a fantastic choice to make sure they are visible even in all the smoke clouds!

Once I got two rocket launchers the game's challenge disappeared, but I had fun.  If you expand on this, I'd add a few sound effects.  A really meaty sound effect on destroying missiles would feel really good.  

Awesome job!

Are you able to reupload all the files?  I think file uploads are unlocked for game breaking stuff.  I'd love to try the game!

It looks like the files are missing, but the game is in the jam submissions?  Are your files hidden to download?  If not you may be able to upload something I think file uploads are unlocked for this jam!  I'd love to try your game out it looks like you have a ton of karma!

This is a really fun take on the theme, I was really impressed with how fleshed out the game seems to be, with many screen for unlockable and different eras!  I loved the music speeding up and changing in the last 40 seconds.

I think this game really needs a tutorial on what tools do what however.  I first used the shovel and it was going to take 20 seconds, but then the pickaxe took more time than the total round?  This seems like a pretty deep game and I would love to see it get expanded out with a proper tutorial!

Amazing job!

This is a really great, polished experience!  I really love how a couple choices in this game both feel like good game design and are pretty realistic to the retail experience.  The tutorial person following you is really elegant, and I like the mechanic where you can pre-place boxes a lot.  It feels like the difficulty is balanced just right for a jam too.  As the rounds went on I became more and more behind on my tasks.  Most things have a sound effect, the art is really great and I love how mechanically the same things have multiple sprites!

Awesome job on this one, I can't wait to see more from you!

I love the art and music for this game.  The parallax scrolling on some of the levels is a really nice!

I got to this level however and no more enemies spawned and I couldn't figure out what to do.  I think a simple UI prompt at the start showing the controls to move and attack would be really great as well.  I started the game and wasn't sure what to do, but I figured it out!

Great job submitting and making your first game!  I look forward to seeing more from you!


I really loved some of the little touches in this game.  Having the player input their name is really nice, the keyboard sound when text is playing is wonderful, and I liked how the music track evolved as the countdown got closer to zero!

RIP Kevin though, I saved everyone but him.  Is it possible to save him? 

I did give an emergency kit to one person, but then convinced them to go to the shelter instead.  I'm wondering if that wasted the kit?

Awesome job!

The presentation on this game is amazing!  From the music to little things like the text talking about the clock swinging like a pendulum.  Very impressed with how you managed to find a way to keep the scope simple while presenting amazing!

One thing however is this game seems difficult.  I got caught by the apex predators two times, and my third I actually wasn't sure what I did differently but got to the church.  I think the game could use a little more clarity, but not so much as to ruin the puzzle elements.  Maybe when you hover over things that can be clicked on they get highlighted as well?

Awesome job, really impressed!  

Awesome to see another unreal game!  The moment it loaded up I was really impressed by the graphics and the sound design is really great too.  This game has a fantastic atmosphere,  stuff like having a different walking sound over grass does a lot!  This game is really polished and I'm especially impressed at the build mechanic.

I want to take a look at the first first thing the player sees however.  You have a fantastic setup here where the light attracts the players eyes to two wood pickups circled in blue.  However it also brings attention to this axe in red.  If you can pickup the axe I could not figure out how, but this being a survival game and the light framing it just perfectly I assumed this was your starting weapon.  The E key or F key did not work on it.

I feel like you may have intended the axe to be picked up, and if so this is an amazing spot for it.  But until then I would remove it so players don't get confused like I did.  

I would also maybe add a highlight effect when the player is looking at an object that can be picked up.  You've got a great UI pop up for it, but a highlight would really sell it.  

Amazing job!

Congrats on finishing your first 3D game, and amazing job doing it alone!  This game works great, I didn't notice any bugs in my time, and I like that you made sure the camera was clamped to the play area.  

One piece of advice I'll give you is when you do jam games, especially if you're doing them alone, try to take a little time up front to find some sound effects you think might fit the game and implement them while you're making features!  Sound is the most bang for your buck player feedback you can give and makes a huge difference, so getting them in early is the way to go.  Even just a small sound when placing a turret would make the action feel better.  These don't have to be the final sound effects, just something temporary at least to help give more player feedback.

Awesome job, I look forward to seeing more from you!

This is a really relaxing yet tough game.  The music felt really fitting with how it ramps up, and there's a lot of polish in this game.  I really like the effort put into the tutorial.  Really creative take on the theme as well!

I think one thing that might make this game a little better is making it more obvious during gameplay which particle is following the mouse.  I had a couple points where I moved the mouse fast and got it mixed up.  

Puzzle games are really hard to make on a jam timeline, and this one is incredibly polished and kept surprisingly me with its mechanics.  I love the brass in the music, and the graphics are fun! I really like how the fire is both a temporary barrier and can spread to the objects you place.  This is a pretty deep game for a short time period. 

One piece of feedback I have is I think I would add some more moveable objects to the first few levels before the matches get introduced, and here's why.  The customers seem to have a 50/50 on which direction they'll turn when they hit something and that makes these first few puzzles feel a little bad.  I set up the same configuration multiple times and got a different result every time, eventually they won.  I don't think I missed any better setups.  While I was watching to see how a run turns out I was thinking it wasn't fantastic that there's ambiguity in the puzzle, but if you wanted to keep the 50/50 the player should have some way of potentially correcting the direction of the customers.

And then the match got introduced and I get what you're going for.

I think to help players get through those first few puzzles give them more furniture to lead the customers better, so they can get to the matches with less frustration.  I actually almost gave up right before seeing the matches because I lost like this twice in a row.

Puzzle balance like that though is why this genre is tough in jams.  Outside of a little frustration this is an excellent showing.  Awesome job!

This is a really well scoped and polished jam entry!  I the graphics are charming, I liked the style of your volume slider, you have a great in game tutorial, the screen shake during the storm helps sell the impact and I like how the boat can flop around.  It made me smile when the storm really knocked it around!

Two pieces of feedback I have are I wish the tutorial text scrolled a bit faster or you could press a button to make it all appear at once. I read pretty fast so it had me waiting a bit.  I'd also consider adding a brief period of invincibility after being damaged, maybe only a fraction of a second or so.  You can take a lot of damage pretty quickly in this game. 

Awesome job!

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This is a cool game!  I liked the music and the tornado ability feels cool to destroy enemies with.  

Two pieces of feedback I have is the mouse sensitivity is too high, it would be great to have as a setting, and there isn't much feedback when the player takes damage.  The health bar ticks down, but it would be good to have an animation, sound effect, or some hit pause when the player takes damage.  You have the animation, particle effect, and sound already for when the player attacks and damages enemies, just need to apply some of that to the player taking damage!  If you apply some Hit pause to enemies taking damage and make them flash white or red for a moment it'll make the tornado ability feel really meaty! 

Awesome job!

I was really impressed when the building phase turned into a full 3D kitchen, awesome job!  I had expected the whole game to play in that 2D style and it was a great surprise for it to transition.  I really liked the art style in both halves.  You have great feedback when looking at objects so the player knows what they're selecting, I liked the inclusion of the mini game when cooking, and I felt overwhelmed when all the customers started showing up which feels great for the theme. 

The only piece of feedback I'd leave is I wish there were button prompts in game to help teach the player how to play.  You've got the great highlight feedback when looking at objects, if you can get a piece of UI in there saying something like "Press X to Y" when the highlight effect is happening you're golden. 

Awesome job!

I tried to give this game a go but I don't think the playable build is in the files uploaded.  If you upload a new build please give me a reply and I'll come back for it!

Thank you for your feedback!  We had less time than we anticipated to work on the game this week, so it is very unfinished and we didn't get to things we wanted to.  I tried to make sure thing a feature had a base level of polish before moving on to the next one, so I'm glad that shined through!  

I really like the simple pixel art and sound of this game!  I was impressed by the amount of structures you can build, and full control rebinding is awesome!

One piece of feedback I have is I think I would put an option to show the tutorial again in the pause menu or something.  I accidentally skipped through it and couldn't get it to show up again until I refreshed the page.

Awesome job!

No worries, I definitely appreciate the feedback!  The camera does work on a dead zone, so when you move around in the middle it stays still, but when you move to the sides it moves with you.   I'll see if we can make it less jarring, but I'll also try and make it so instead of towing behind the player it gives you more vision in the direction that you're going.  

This totally makes sense!  I know how things can change during a jam, and time limits don't help.  This game sounds pretty cool if ya'll keep up with it!

Full marks from me, this game has one of the more unique interpretations of the theme I think!  Using the limited visibility to create a horror element is really fantastic, I liked baiting the monsters to a section of the screen and then trapping them there.  The sound effect that plays when they become visible is really nice to make it more of a 'jump scare'.  

One bug I found was if you shoot a bullet and resize the screen while its in flight, the bullet can escape the bounds of the game.  It injured my Unreal icon. :(

Wonderful job!

This must be what maintaining AWS feels like.  I really like this game, it ramps up really nicely!

If you continue to work on it though it needs two things for sure.  The player needs to be taught how to play and how the systems interact.  I can intuit that more computers help create fulfilment and keep wait times low, but I'm not sure exact how CPU and RAM factor into that for example.  Eventually when things got too hectic to keep up I just kept buying server racks and slotting in servers and I ended up with more money than I could spend.  It's good that the game is easy for a jam, but I'd love to understand how it works more!

The game also needs some sounds!  Probably not for every request or customer that comes in because that would be too much, but at least for purchasing some space, plopping down some computers, or slotting servers into a rack!  An error sound could be cool when computers die and need to be replaced.

Awesome job, I had a lot of fun! 


Hey Emsea I'd love to try and fix this!  I just pulled the game up and played around with it to try and see where you're coming from.  Do you think it would be better if the character stayed more center screen?  Of if the camera was pushed more towards the direction you're walking to?  Thank you for the specific feedback!