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Team/Developer
Neat Games - Solo Dev
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Comments
I went through all your game. First of all, well done on the art side! It's very polished on all aspects, and a pleasure to look at. I appreciated also how much refined the dialogues are.
The things you should definitely work on are gameplay and level design. The gameplay mechanich of using your spear to use it as a base to reach out platforms is very cool and promising, but you should probably develop it a little further, since it becomes repetitive pretty soon, and you can't rely on that for a whole game. Also, the combat is a little too simple, enemy AI is not challenging, and you get damage only because enemies get too close to you and you don't have enough "reload" time for the attack. The level design is ok, but it's hard to understand where to go, and, mostly, why. I didn't feel any urge to explore the map, or any reason why doing things, if not concluding the game. You can definetely improve the narrative, trying to catch the player attention towards something, etc.
Anyway, the game is really well done, outstanding, and definetely worth improving! Take my criticisms as a way to improve it! Good job!
Thanks for the feedback~ Were you able to reach the first boss? (there are 7 bosses currently) Last time people said the game was "too hand holdy and linear" for a metroidvania haha. So I opened up the first part more and added alternate paths. I think once you have the seed form and dash the exploration is much better (boss 1 and 2 give those). Once I have the full world made then I'll weave in more NPCs and story for sure. Currently I'm trying to reach and scope and gameplay of Haiku the Robot, simple combat and lots of exploration. If you didn't see the trailer, the game is actually quite big right now haha, maybe 2 to 4 hours blind? (I have been working on it for 2 years in my free time)
Yeah I reached the first boss, and plan to finish the game too. Yes, my comment is mostly for the first part. Anyway, really nice job! I'll check your other bosses too