Can you please make a web build or linux build? I don't have windows :(
Also if you can try my game once.
Play game
Azure Waters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.007 | 4.250 |
Enjoyment | #5 | 3.653 | 3.875 |
Controls | #5 | 3.536 | 3.750 |
Overall | #6 | 3.418 | 3.625 |
Use of theme | #7 | 3.653 | 3.875 |
Concept | #14 | 3.182 | 3.375 |
Use of prerequisite | #28 | 2.475 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Ayyy, i finally managed to make that web build after hours of recompling shaders (not fun), there is a crash upon resetting the game when you die, fps isnt the best and sometimes ships are oneshot for some reason, but i hope you will have fun regardless. Thank you for pushing me to make a web build, this is going to be very useful for me in the future.
Yeah this is a known bug, thanks for reporting. It happens because when you upgrade your ship and there are enemies targeting it, it technically gets deleted and a new one spawns which leaves the enemies targeting a dangling pointer that has some corrupt garbage for its value and the game crashes. Unfortunately i only found out about this after the deadline. Thanks for playing and im glad you liked it :)
I seriously don't understand how anyone can create a game like this in 2 days. The game has:
1) Procedural world generation
2) Two types of opponents
3) Treasures and islands where you can improve your ship or sell items.
And perhaps there is something else that I haven't seen. Excellent art style and interesting gameplay complement each other.
Of course, there are some issues, such as the fact that enemies appear too often (at one point I was chased by 10-12 enemies). However, these are all non-critical problems. After all, a game made in 48 hours looks like a game that took a week to create.
Great game, worthy of being in the top three
Yooo thanks for playing. I got a pretty stripped down framework i made for games with raylib so i know it very well and if i hyperfocus i can get a lotta stuff implemented and also i didnt have to worry about the assets since we are a team. Very hard to balance jam games as usual because we playtested waaay tooo much lol. Anyways thanks again for checking out!
It's a fantastic job, I love the visuals, the music and sounds are very nice and a very entertaining game, congratulations my friend
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