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(+3)

I seriously don't understand how anyone can create a game like this in 2 days. The game has:

1) Procedural world generation

2) Two types of opponents

3) Treasures and islands where you can improve your ship or sell items.

And perhaps there is something else that I haven't seen. Excellent art style and interesting gameplay complement each other.

Of course, there are some issues, such as the fact that enemies appear too often (at one point I was chased by 10-12 enemies). However, these are all non-critical problems. After all, a game made in 48 hours looks like a game that took a week to create.

Great game, worthy of being in the top three

(+1)

Yooo thanks for playing. I got a pretty stripped down framework i made for games with raylib so i know it very well and if i hyperfocus i can get a lotta stuff implemented and also i didnt have to worry about the assets since we are a team. Very hard to balance jam games as usual because we playtested waaay tooo much lol. Anyways thanks again for checking out!