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RythmLine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #41 | 1.890 | 5.000 |
Controls | #43 | 1.512 | 4.000 |
Concept | #45 | 1.512 | 4.000 |
Presentation | #45 | 1.512 | 4.000 |
Overall | #47 | 1.323 | 3.500 |
Enjoyment | #48 | 1.134 | 3.000 |
Use of theme | #52 | 0.378 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Graphics look cool and the game feels ok to play. The MAJOR issue that's avoiding me from saying it feels GOOD to play is that the beat sometimes is missed even though it said "Perfect". It's just like if I did hit the dummy correctly but the game didn't despawn it. Finally the game is run neither with V-sync or a frame cap so I had to manually cap the frames with MSI Riva to save my GPU from burning. The game is also definitely not Retro. If not for those issues the game is pretty polished and quite fun to play for being made in just 48 hours. Well done!
PS: I did get to 65400 points.
Hi, thanks for your feedback. Yeah, the issue your talking about is multiple note on same spot. So you hit the perfect and not the other “behind”. Need to fix this for next update post jam. (and whoops, you’re right, I completelty forgot to activate the Vsync by default ;) )