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The Siege of the Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #41 | 1.871 | 3.500 |
Concept | #50 | 1.604 | 3.000 |
Use of theme | #51 | 1.871 | 3.500 |
Controls | #53 | 1.336 | 2.500 |
Overall | #53 | 1.470 | 2.750 |
Presentation | #56 | 1.069 | 2.000 |
Enjoyment | #56 | 1.069 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Intresting interpretations of the theme, acting as a commander under time pressure.
The font was quite hard to read at times, maybe you could have tried out some other fonts :)
Also when it says We Won, I don't know what exactly im winning
Otherwise lets go, 125% morale achieved! XD
in the first iteration, it was more detailed. However, it was necessary at the last moment because it did not work (in general, the system is simple there: the power of the squad is calculated and the enemy's power is deducted from it. depending on the difference, losses are counted. but as you can see, it almost doesn't work)
Interesting idea, but it needs some work on the bugs:)
Hello, pck file with data is missing. We can not play the game.
Yes, I did it late at night. I didn't notice. you can find everything you need by following the link in the description on Google Drive