Hi! I'm insanely happy that you're still enjoying the project! Yeah, there are tons of plans. I'm planning to implement 7 levels (and no, there's definitely no reference to Dante's circles of hell, hahaha), 4 characters, and a full storyline. Also, a crafting system/ No, this isn't a joke, I really plan to add a crafting system for obtaining passive items during a run. And there’s a ton of content planned: 50+ carriages, 50+ passive items, story cutscenes, and more. Thank you for continuing to follow the project even after the jam!
ellps
Creator of
Recent community posts
Hi! Wow, thank you for such detailed feedback! When the carriages detached, that was actually a bug :) Normally, all carriages should be destroyed, not just detached.
As for displaying health — you can't have a health bar and label for every carriage. But take note, the dimmer the carriage, the less HP it has. Just like with the enemies, brightness is the indicator.
Yes, if you're not moving, you're not shooting. I now realize that this function isn't really necessary. However, it's the main reason why I could participate in this jam, since the limitation was 'One button - two functions'
I played it. For a first game jam, it's an amazing result!
I really like the outcome! A full-fledged boss fight with interesting attack patterns and different phases. You can be proud of your game! What I want to point out: The projectiles are a bit too small, making them hard to track. And the rockets are very frustrating. It’s nearly impossible to escape from them using only the mouse. You should reduce their flight time.
The style and graphics are very beautiful. The character movement feels amazing, and I got really pumped when I picked up the speed boost. One question though: can you actually kill anyone here? I tried, but either the collider is too small, or something else, because I couldn’t hit the enemies. Also, the character can only attack to the right, which feels odd. But overall, I really enjoyed the movement, the graphics, and the music. Great job!