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ellps

239
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A member registered Jan 26, 2023 · View creator page →

Creator of

Recent community posts

Damn, I really enjoyed playing as a crab! Such an interesting little game! 

Thank you so much! It's especially great to receive feedback from people whose games I really enjoyed myself!

Thank you so much for playing the game and leaving feedback! I'm really happy you enjoyed it!!!! And thanks for the text emoji—I truly appreciate it! <3
As for the timer going to negative seconds—the thing is, when the timer hits 0, enemies stop spawning. After that, you just have to finish off any remaining enemies, and then the victory is counted. I probably should have disabled the timer at that point, but I totally forgot about this bug, hahahahaha. 

Thank you so much for playing the game and for such warm feedback!!! 

I'm really glad you enjoyed the game!

I'd be happy if you played my game too! 

Thank you so much for playing my game, I really appreciate it!

I thought about tying the dash to the mouse, but it made it really awkward to activate abilities, and I kept dashing away from the core. Honestly, that was super frustrating! 

Besides, by the mid-run, the dash usually gets swapped out for extra damage or defense anyway.

As for the timer going to -6 seconds—the thing is, when the timer hits 0, enemies stop spawning. After that, you just have to finish off any remaining enemies, and then the victory is counted. I probably should have disabled the timer at that point, but I totally forgot about this bug, hahahahaha.

Thank you for such a warm and thoughtful feedback! Thanks for playing my game, and thanks for the text emoji at the end—it really means a lot to me! :3

A nice and simple game. The pixel art is a bit harsh on the eyes, but overall, everything is great.

You did a great job! 

Hahaha, yeah, sorry about that! In the rush, I totally forgot to add an exit button. As a developer, I’m just so used to using Alt+F4, hahaha.

Thanks for playing, and I really appreciate the feedback!

I understand, and in any case—great job! Keep working and making games! 

Interesting idea, but it needs some work on the bugs:)

 love the graphics and atmosphere—it creates a nostalgic feeling.

Overall, the game is really enjoyable. You're awesome! 

Alright, how can I find you on Discord?

https://assetstore.unity.com/packages/templates/systems/low-poly-shooter-pack-fr..

I tend to be quite lenient with most projects. This is a local 48-hour jam, and within such a short time, it's physically difficult to create something truly polished and deeply refined. But what I do want to see are ideas.

Dude, I have nothing against using free assets. But whenever I recognize them, I immediately start judging the project much more critically. It makes me ask: What was the saved time used for? What is the final value of this project? Does it convey any unique idea?

I respect that you participated in the jam and managed to complete a project. I hope that in the future, your games will have more interesting ideas.

Good luck with your future projects—keep searching and experimenting! 

Amazing concept! The game is really fun to play. I love the unique combination of detective work and turn-based strategy with limited resources.

The visuals are great too—you've made an awesome project! 

I waited for about three minutes—I'm a patient person.

I'd be happy to check out the game if there's a downloadable PC build available somewhere!



don't know why, but the game won't load for me. Normally, in situations like this, I just download the desktop version—but there isn’t one here, which is a shame.

Judging by the description, the game looks really fun!

Collecting white dots makes the game really satisfying. The square you need to protect moves very chaotically, which makes chasing after it genuinely fun! 

A well-designed, small yet hardcore project. It's really fun to play, and the game feels very responsive and satisfying.

And I mean it—this is the first game that, in my opinion, truly deserves 5 stars for Controls.

Awesome work! 

I really like the idea of the cat moving! I think it could be about three times faster to make it more fun and challenging. 😊🐱🔥

Very cute art, i realy like it!

I love the visuals and atmosphere! Great job! 

Simple, yet truly addictive game! I really love it! 

Kitties, YAY! Cute visuals, nice job!

Really awesome graphics and interesting gameplay. Great project!
Respect for the kitties!

Thanks

Awesome visuals, I really love your style! The gameplay is simple but enjoyable.

Great job, well done! 

It's funny how we're literally fighting against time.

I absolutely love the graphics—they turned out amazing!

Забавно, хорошая работа парни, но включите на странице итча кнопку увеличения окна, а то игра обрезанная, не очень удобно

Great game, I really like it! It's especially satisfying when you manage to hit 2-3 enemies with a single attack.

Really awesome!

Sorry for the RAR, hahaha. I was in a rush, and my archiver defaults to RAR.

Thanks for the feedback, I'm really glad you enjoyed the game!

I managed to lower the enemy camp's HP to 500, but I couldn't progress any further. :(

Thanks for the feedback!

The prerequisite is implemented in two ways:

  1. The number of enemies increases over time.
  2. Every 30 seconds, you receive a debuff (HACKTOOL).


Awesome! I really love the animations! Visually, the game looks very pleasing.

It's a bit simple, but the gameplay concept is interesting!

Interesting concept! I really like your visual style—it looks awesome!

Great job!

First of all, the visual style is very cute and unique! Secondly, the idea of unit-towers is really interesting.

I absolutely loved it! Thank you for your game! 

I entered this game to see a cat in a taco.

I saw a cat in a taco.

Damn, I’m satisfied! 

I love your style and idea—top-notch! I'm sure next time you'll be even more satisfied with your result!

The visuals are absolutely amazing! The gameplay feels a bit awkward due to the forward pushes, but other than that—fantastic work!