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A jam submission

MinedomView game page

little pseudo3d mc clone jam
Submitted by voxeledphoton (@voxeledphoton) — 1 minute, 27 seconds before the deadline
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Minedom's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#63.0453.045
Coolness#63.2733.273
Visuals#73.1823.182
Theme#83.2733.273
Fun#122.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Are you doing this with sprite stacking? If so, I'm impressed that you were able to get all the draw order stuff that far along with the time constraint.

Developer

I actually used draw_sprite_pos() and the view rotation is the fake z axis. When you scroll up and down it actually changes the view height while keeping the port the same size. So I also had to turn on and off the box sprites depending on the view rotation. The depth sorting works pretty much like depth=-y but it uses the ypos relative to the screen rotation.

Submitted

You have more patience than me. I tried doing something similar to that like year ago and getting frustrated with that was what prompted me to start getting more familiar with vertex buffers and 3d space stuff.

Since you're using draw_sprite_pos() functions, does this only look right with flat shaded sprites? Like would a brick texture have shearing issues?

Developer

From what I've tried so far I haven't had any trouble with texture shearing, there is an asset I saw on the marketplace that seems it would fix it though if it became an issue https://marketplace.yoyogames.com/assets/4720/draw-sprite-pos-fixed

HostSubmitted

Cool concept! A bit glitchy and slow on my PC though

Developer(+1)

Yea I know of some ways I could make it faster now, just didn't have time to change everything during the jam. Thanks! ;D

HostSubmitted

Same!