Sorry about that, I did have it written they're still in progress; made it more apparent. I've had a lot of commissions lately and haven't found the time to complete the pack, I should have an update today with more.
voxeledphoton
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Really awesome sprites! :D I would just suggest making the attacks more snappy and lean into the punches cause it looks like they're standing and moving their arm forward. Their opposite hand of the punch looks like it's down to the side when it would normally be higher and in front of the body at the start.
If you like the music I made for the jam,
you can listen to it here: https://soundcloud.com/voxeledphoton/ricochetday
The little spice text at the bottom with the high scores is a nice touch! Was trying to come up with some strategies to get combos like shooting the bullet out into nothing then keep circling it, or leaving it against a wall and going on the other side. But the green guys always got to me since I didn't have the bullet. The game cycle is super clean and well done, thanks for the fun experience!
feel free to throw https://pastebin.com/ links here of your animation data for others to see ;D
From what I've tried so far I haven't had any trouble with texture shearing, there is an asset I saw on the marketplace that seems it would fix it though if it became an issue https://marketplace.yoyogames.com/assets/4720/draw-sprite-pos-fixed
I actually used draw_sprite_pos() and the view rotation is the fake z axis. When you scroll up and down it actually changes the view height while keeping the port the same size. So I also had to turn on and off the box sprites depending on the view rotation. The depth sorting works pretty much like depth=-y but it uses the ypos relative to the screen rotation.