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Galactic Gladiators's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #53 | 3.333 | 5.000 |
Presentation | #70 | 2.833 | 4.250 |
Enjoyment | #73 | 2.667 | 4.000 |
Overall | #74 | 2.917 | 4.375 |
Concept | #85 | 2.833 | 4.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Code: Dan Paul https://danpaulgames.wixsite.com/home; Tec Art/ VFX: Micheal Falcone https://twitter.com/MichaelgFalcone; 2D/ 3D Art: Rachel Cassandro https://twitter.com/RachelCassandro
Software used
Unity, Maya, Photoshop, Mixamo
Use of the limitation
The limitation is in the environment being the only weapon available to the player.
Cookies eaten
An undisclosed an offensive amount
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Comments
Great use of the theme an limitation! The presentation was great and the gameplay fun and unique.
The one thing I would change is how the player chooses which platforms to raise. I think it would have been better if instead of having to aim at tiles, the player had a marker a fixed size and distance in front of them. Or maybe an arching projectile that raises the platforms when it hits the ground.
The reason for this is that I found myself looking down at the floor for the majority of the time I was playing which meant I had a hard time seeing the enemies when they were raised and crushed.
This is one of the games of this Jam that I actually had a lot lot of fun playing it, I absolutely loved it!
The gameplay is simple but so much fun, the models are really good to look at, the effects and the sounds are on point. Amazing work!