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Starsyrup: Palette Pals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #31 | 3.654 | 4.143 |
Overall | #37 | 3.465 | 3.929 |
Enjoyment | #43 | 3.276 | 3.714 |
Concept | #43 | 3.528 | 4.000 |
Use of the Limitation | #48 | 3.402 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Oatmealine - Programming, Maggie - Art
Software used
Paint.net, Love2d
Use of the limitation
The player may reshape the world a lil to make their pals happier!
Cookies eaten
12
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Comments
Really fun! The art is pixel-perfect as well
I dont think the difficulty is that big of a problem, the game isn't easy but the fun in these kind of games come from being kinda overwhelmed
I love the art, music, and even the controls and UI - this game has a really charming vibe where all its elements just come together really nicely! It feels incredibly polished, and details like monsters destroying the environment when you drag them really blew me away.
I did feel the pets turned into monsters very quickly, and it became immediately overwhelming with so many pets spawning over such a large area. I also struggled to understand what some of their needs were. The purchase bar on top also added another layer of complexity.
My advice would be to add a tutorial level that's exactly the size of the screen, where the player can get used to playing and meeting needs. That would also help with figuring out different needs icons, since the player would know whatever they need is already on screen, they just need to figure out what it is. Maybe even add pets that transform slower than others, to make things more forgiving.
I think this is a really engaging experience that even has room for expansion into a larger game, but it's confusing learning curve and overly-large map keep all of its perfect elements from setting into place. If you solved these two (through a small tutorial map or something else), I think this could easily make for a great and very enjoyable experience. Great work!
The art is fantastic! I like the art style, but the game is a little bit difficult for me:)
It could be better if there is an outline highlight when the mouse hovers objects.
It was an interesting concept and fun at first but after a while it gets a little repetitive and overwhelming. Good job.
I find the game not fun, that's just my opinion but I find it too complicated
I love this! I did not expect to be stressed out by cute things, but here we are. *grryeha*
My favorite is Slinko because it just wants to be petted (and not be around monsters). So I prioritized protecting it from the baddies. I mean, just look at it. A-DO-RA-BLE!!!
(I kept losing because it was hard to pan around the map, until I realized I could click on the demand-bubbles and jump to the pet talking.)
woohoo!!!!!! yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)