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A jam submission

Wandering KnightView game page

An auto-battler where you control the enemies that the "player" fights.
Submitted by Engine — 8 hours, 15 minutes before the deadline
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Wandering Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#303.4553.455
Concept#453.5153.515
Overall#483.3263.326
Presentation#543.2123.212
Use of the Limitation#603.1213.121

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Flawed_Gamer

Software used
Unity, Aseprite, Visual Studio, Krita, Bosca Ceoil

Use of the limitation
I made it so you can control what enemies the player fights giving you control of the "battle environment".

Cookies eaten
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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Totally cool idea. Took me a moment to fully get it even reading the help. Totally could make this a mobile game if you added more features.

Submitted

Neat concept! I like ‘playing both sides’ as it were. I wish there were some changes over time to keep the game fresh, but I understand jam limits can make that hard. Good job

Submitted

This game is more fun than it sounds. Great job.

Submitted

I really enjoyed this one! The upgrading of the knight was super satisfying and the art and music were really cool too

Submitted

I really enjoyed this one! The upgrading of the knight was super satisfying and the art and music were really cool too

Submitted

Nice game!

Submitted

very creative limitation

Submitted

Fun concept, def went heavy sword and used armor and health buff to heal and save some gold that way.

Submitted

Simple and easy to understand

Submitted

Neat take on the auto-battler genre!
Was trying to only max sword but didn't work so I like that there is some balance there.

Submitted

awesome game! the mechanic is fun and I was hooked , I even played beyond 400 gold and did not buy the trophy. keep it up!

Submitted

Your game really got me carried away. I like it!

Submitted

Would recomend to make spawing ennemies more expansive depending of your armor level.

Submitted

Good work! :) i found it a bit weird to spawn the enemies, but i guess thats the only way to get gold. so. It works!. I like the graphics, UI, etc. 

Submitted

The art and audio are great! I think it’s a little poor on the concept execution though… Since the enemies get stronger when you buy them, i always kept my enemies slots empty, buying one at a time, defeating the idea of controlling the battle environment. At that point i was just grinding for exp and gold, but i reached 400 gold and didn’t even noticed, so i had a lot of fun doing it

Submitted

I love how the gameplay is well-balanced. I also loved the fact that I can speedrun it. nice work!

Submitted

I like your interpretation of controlling the battlespace. I would've preferred to have a random monster spawn on clicking the first icon, instead of having to select one. Maybe that would've defeated the purpose of having total control though. Artwork was pretty nice, game had a good atmosphere to it. Nice work!

Submitted

Initially I was a little confused on what was going on, then when I realized I was choosing the enemies to spawn I had a "woah, that's cool!" moment. I love this concept, simple but fun, I kept on playing for a bit more although I already had 400 coins. Amazing work!

Submitted

A little polish and more content and it would be a really nice mobile game ♥

Submitted

cool idea! i really enjoyed playing it! :)

i esp. like that the equipment looks better and better (to the point where it's invisible...) with every upgrade

Viewing comments 24 to 5 of 24 · Next page · Last page